"vertexlitgeneric"
{

         $baseTexture "models\player\zombie\zombie_f\normal_f_hair"
        $bumpmap "models\player\zombie\zombie_f\normal_f_hair_normal"
	$alphatest "1"

	"$phong"			1
	"$phongboost"		1.5
	"$phongexponent"		50
	"$phongFresnelboost"	2
	"$phongFresnelexponent"	3
	"$phongtint"   		"[0.65 0.65 0.65]"


}