"VertexlitGeneric"
{
	"$basetexture" "models/outlast/skin_a"
	"$bumpmap" "models/outlast/skin_n"
	"$phongexponenttexture" "models/outlast/skin_a_spec"

	"$halflambert" 1
	"$phong" "1"
	"$phongexponent" 180
	"$phongboost"	"1"
//	"$phongexponent "5"
	"$phongfresnelranges"	"[1 1 10]"

	// Rim lighting parameters
	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "12"										// Exponent for phong component of rim lighting	
	"$rimlightboost" ".2"	
}
