VertexLitGeneric
{
	"$basetexture"	"models\player\custom_player\zombie\revenant\hat"	
  	"$bumpmap" "models\player\custom_player\zombie\revenant\hat_n"

	"$phong" 			"1"
	"$phongexponent" 		"15"
	"$phongboost"		"2"
	"$phongfresnelranges"	"[.05 .1 .2]"

	"$phongexponenttexture"	"models\player\custom_player\zombie\revenant\hat_s"
	"$phongalbedotint" "1"

	"$normalmapalphaenvmapmask" "1"
	"$model" "1"
}
