"VertexlitGeneric"
{
	"$basetexture" "models\props_squidgame\redsuit\mask_03"
	"$blendTintByBaseAlpha"	"1"
	$normalmapalphaenvmapmask 1
						
	"$envmaptint" "[ .01 .01 .01 ]"					
 	"$envmapFresnel" "5 7 8"	


	"$phong" "1"						
	"$phongboost"	"0.05"


	"$detail" "models\props_squidgame\redsuit\detail_cloth"
	$detailscale 30
	$detailblendfactor 1
	$detailblendmode 0
	$nocull 1
}
