LightmappedGeneric
{
	$basetexture "m4dara_xyz/csrev_pcon2"
	$bumpmap "m4dara_xyz/csrev_pcon2_normal"
	$surfaceprop Metal

	$envmap "env_cubemap"
	$normalmapalphaenvmapmask 1
	$envmaptint "[0.80 0.80 0.80]"
	$envmapcontrast 0.9
	$color "[1 0.95 0.19]"
	$color2 "[1 0.95 0.19]"
}