ShatteredGlass
{
$basetexture "glass\offwndwb_break_hdr"
$detail "Glass\offwndwb_break_hdr"
$envmap env_cubemap
$envmapmask "glass\offwndwb_ref"
$envmaptint "[1 1 1]"
$surfaceprop glass
$translucent 1
ShatteredGlass_DX7
{
$lightmaptint 0.1
$envmaptint "[.1 .1 .1]"
}
$nocull 1
Proxies
{
BreakableSurface
{
}
}
}