"LightMappedGeneric"
{
	"$basetexture" "hr_massive\bunker_wall_1"

	//"$phongexponent" "1"
	//"$phongtint" "[1 1 1]"
	//"$phongboost" "1"
	//"$phongfresnelranges" "[0 0.5 1]"

	"$bumpmap" "hr_massive\bunker_wall_1_normal"

}