VertexLitGeneric
{
	$basetexture "models/props_campus/lights01"
	$bumpmap "models/props_campus/lights01n"

	$envmap "environment maps/metal_generic_001"
	$normalmapalphaenvmapmask 1
	$envmaptint "[0.02 0.02 0.02]"
	$envmaplightscale 1

	$phong 1
	$phongfresnelranges "[0.5 0.75 1]"
	$halflambert 1
	$phongexponent 44
	$phongboost 5

	$color2 "[0.85 0.85 0.85]"
	$blendtintbybasealpha 1
}