"LightmappedGeneric"
{
	"$basetexture" "metal/hr_metal/metal_wall_c"
	"$bumpmap"  "metal/hr_metal/metal_wall_c_normals"
	"$surfaceprop" "Metal"
	
$color "{87 95 80}"
	


	
	"$normalmapalphaenvmapmask" "1"

	"$envmap" "env_cubemap"
	"$envmaptint" 		"[.4 .4 .4]"	
	"$detail" 				"detail\dt_metal1"
	"$detailscale" 			"[8 8 8]"
	"$detailblendfactor" 	".3"

}
