vertexlitgeneric
{
	"$basetexture"            "models/props/de_nuke/hr_nuke/nuke_locker_bench/nuke_locker_bench_color"
	"$blendtintbybasealpha"   "1"
	"$envmaplightscale"       "1"
	"$envmaplightscaleminmax" "[0 .4]"
	"$envmap"                 "env_cubemap"
	"$surfaceprop"            "metal"
}
