"LightmappedGeneric"
{
	$basetexture "brick/hr_brick/brick_b_fs"

	$surfaceprop "brick"

	$bumpmap "brick/hr_brick/brick_b_fs_normals"
	"$normalmapalphaenvmapmask" 1 
	//"$blendmodulatetexture" "brick/hr_brick/brick_a_blend"
	"$envmap" "env_cubemap"
	"$envmaptint" 		"[.2 .2 .2]"	
	
	"$detail" 				"detail\detailconcrete001a"
	"$detailscale" 			"[4 4 4 ]"
	"$detailblendfactor" 	"1"
}