"VertexLitGeneric"
{
	"$basetexture"	 "models\SHHC\PY_HEAD\helmet_def"
        "$bumpmap" "models\SHHC\PY_HEAD\helmet_n"
	"$halflambert" 1
	"$nocull" "1"
       	"$phong" "1"
	"$phongexponenttexture" "models\SHHC\PY_HEAD\helmet_s"
	"$phongboost"	".5"
	"$phongfresnelranges"	"[0.4 0.4 0.4]"
	"$rimlight" "1"
	"$rimlightexponenttexture" "models\SHHC\PY_HEAD\helmet_s"									
	"$rimlightexponent" "1"								
	"$rimlightboost" "0.1"
}
