LightmappedGeneric
{
$baseTexture "de_cbble\fabric\fabric_a"
"$bumpmap" "de_cbble\fabric\fabric_a_normal"
"$detail" 				"detail\noise_detail_01"
"$detailscale" 			"[ 8 8 ]"
"$detailblendfactor" 	".5"
}
