"VertexlitGeneric"
{
	"$basetexture" "models\props\de_cbble\pine_a\pine_a"
	//"$detail" 				"detail\noise_detail_01"
	//"$detailscale" 			"[ 6 6 ]"
	"$detailblendfactor" 	".5"
	"$bumpmap" "models\props\de_cbble\pine_a\pine_a_normals"
	$AlphaTest 1
	$AlphaTestReference ".666"
	"$nocull" 1
	$FlashlightNoLambert 1
	$model 1
	$treeSway			"1"	// height at which the effect is on fully (in world units)
	$treeSwayHeight			"300"	// radius at which the effect is on fully (in world units)
	$treeSwayStartHeight		".5"	// portion of height at which the effect starts to fade in (0-1)
	$treeSwayRadius			"200"	// radius at which the effect is on fully (in world units)
	$treeSwayStartRadius		"0"	// portion of radius at which the effect starts to fade in (0-1)
	$treeSwaySpeed			".2"	// how quickly the tree sways (as a multiplier of time)
	$treeSwayStrength		".4"	// how much the tree sways (as a multiplier of position)
	$treeSwayScrumbleSpeed		".2"	// how quickly the leaves move (as a multiplier of time)
	$treeSwayScrumbleStrength	".4"	// how much the leaves move( as a multiplier of position)
	$treeSwayScrumbleFrequency	"2"	// spatial frequency of sine wave applied to leaves.  Typically high-ish (10-25)
	$treeSwayFalloffExp		"32"	// falloff parameter for wave motion on branches/trunk, higher means core of tree is more stable
	$treeSwayScrumbleFalloffExp	"32"	// falloff parameter for scrumble motion on leaves, higher means the core of the tree is more stable
	$treeSwaySpeedHighWindMultiplier "0"  	// multiplier of movement speed at higher wind
	$treeSwaySpeedLerpStart 	"200.0"	// wind speed at which high wind multiplier begins to have effect
	$treeSwaySpeedLerpEnd 		"600.0"	// wind speed at which high wind multiplier is fully on

}
