"LightmappedGeneric"
{
	    "$basetexture"	"metal\metal_tread_plate"

            "$ssbump" "1"
	     $bumpmap 	        "metal\metal_tread_plate-ssbump.vtf"

            "$normalmapalphaenvmapmask" 1
	     $envmap "env_cubemap"
             $envmapcontrast	"1"
             $envmapsaturation	"1 " 
             $envmaptint		"[.7 .7 .8]"

	    "$surfaceprop"         "metal"
}