
"VertexLitGeneric"
{
	// Original shader: VertexLitTexture
	"$basetexture" "Models/props_c17/tv_monitor01"
	"$surfaceprop" "plastic"
	"$envmap" "env_cubemap"
	"$envmaptint" "[ .4 .4 .4]"
	"$envmapmask" "Models/props_c17/tv_monitor01_mask"
	"$basealphaenvmapmask" 1 
}
