"LightmappedGeneric"
{
	"$basetexture"		"brick/hr_brick/venice/brick_ground_a"
	"$bumpmap"		"brick/hr_brick/venice/brick_ground_a_normals"
	"$surfaceprop"		"concrete_block"
	"$detail"		"brick/hr_brick/venice/brick_ground_a_detail"
	"$detailscale"		"[.25 .25]"
	"$detailblendfactor"		"0.900000"
}
