"LightmappedGeneric"
{
	"$basetexture" "de_cbble/stone_alt/brick_c"

		"$detail" 				"detail\noise_detail_01"
	"$detailscale" 			"[ 6 6 ]"
	"$detailblendfactor" 	".2"
 	"$bumpmap" "de_cbble/stone_alt/brick_c_normal"
	"$envmap" "env_cubemap"
	"$envmapfresnel" "1"
	"$envmaptint" 		"[.1 .1 .1]"
}
