LightmappedGeneric
{
	"$basetexture"	"stone\infwllftop2"
	"$surfaceprop" "stone"
	"$bumpmap" "stone/infwllftop2_normal"
 	"$envmap" "env_cubemap"
	"$envmapcontrast" "1"
	"$normalmapalphaenvmapmask" "1"
}
