"vertexlitgeneric" 
{ 
	"$basetexture" "other/c3a2e_cfloor"
	"$bumpmap" "other/c3a2e_cfloor_normal"
	"$normalmapalphaenvmapmask" "1"
	"$surfaceprop" "concrete"
		"$envmap" "env_cubemap"          
	"$surfaceprop" "metal"
	"$envmapcontrast" 0.8
	"$envmapsaturation" 1
               "$envmaptint" "[0.6 0.6 0.6]"
}