"vertexlitgeneric" 
{ 
	"$basetexture" "other/concrete_bts_wall001a"
	"$bumpmap" "other/concrete_bts_wall001a_normal"
	"$normalmapalphaenvmapmask" "1"
	"$surfaceprop" "concrete"
	"$envmapcontrast" 1
	"$envmapsaturation" 1
}