"vertexlitgeneric"
{
	"$basetexture" "concrete/concretewall001a"
	"$surfaceprop" "concrete"
		"$bumpmap" "m4dara_xyz/csrev_pcon2_normal"              
	"$normalmapalphaenvmapmask" "1"
	"$envmapcontrast" 0.8
	"$envmapsaturation" 1
               "$envmaptint" "[0.6 0.6 0.6]"
	"$envmap" "env_cubemap"
}
