"SpriteCard"
{
	$BASETEXTURE "effects/neuro_debris"
//	$RAMPTEXTURE "particle/fireGradient.vtf"
	$POWERFUNCTION "[0.8 2.5 5]"
	
	$OVERBRIGHTFACTOR 2
//	$EXTRACTGREENALPHA 1
	$ADDSELF 1.0
	$DEPTHBLEND 1
	$startfadesize .2
	$endfadesize .25
	$MAXSIZE .25
	$BLENDFRAMES 1
}
