"LightmappedGeneric"
{
	"$basetexture" "cubes/white"
	"$surfaceprop" "concrete"		
	
	"$bumpmap" "cubes/normal"
	"$envmapsaturation" 1
	"$envmapcontrast" 1
	"$envmaptint" "[ .56 .56 .56 ]"
	"$normalmapalphaenvmapmask" 1
}
