"Refract"
{


 	"$normalmap" "effects/strider_bulge_normal"
 	"$refractamount" "-0.5"
//	"$refracttinttexture" "particle/warp1_tint"
	"$vertexalpha" "1"
	"$vertexcolor" "1"
	"$translucent" "1"
	"$forcerefract" 1
 	"$bluramount" "1"
	"$nofog" "1"
	"$vertexcolormodulate" "1"
	$NoCull 1
}
