"Refract"
{	
	"<dx90"
	{
		"$fallbackmaterial" "particle\Particle_Glow_05_Additive"
	}
 	"$normalmap" "particle/warp1_normal"
 	"$refractamount" ".25"
//	"$refracttinttexture" "particle/warp1_tint"
	"$vertexalpha" "1"
	"$vertexcolor" "1"
	"$translucent" "1"
	"$forcerefract" 1
 	"$bluramount" "1"
	"$nofog" "1"
	"$vertexcolormodulate" "1"
	$NoCull 1
	$ignorez 1
}
