"Water"
{
	"Water_DX60"
	{
		"$fallbackmaterial" "nature/water_dx70_beneath"
	}
	"$abovewater" 0
	"%compilewater" 1
//	"$forcecheap" 1
	"$CHEAPWATERSTARTDISTANCE" 500.0
	"$CHEAPWATERENDDISTANCE" 1000.0
	// bottom materials shouldn't use $envmap!!!  They won't work if they do.
//	"$envmap" "env_cubemap"
	"%tooltexture" "dev/water_normal"
	"$refractamount" "1.0"
	"$refracttint" "[0.95 1.0 0.97]"

	"$reflectamount" "1.0"
	"$reflecttint" "[1 1 1]"

//	"$reflecttexture" "_rt_WaterReflection"
	"$refracttexture" "_rt_WaterRefraction"

	"$scale" "[1 1]"

	"$bumpmap" "dev/water_dudv"
	"$normalmap" "dev/water_normal"

	"$surfaceprop" "water"
	"$bumpframe" "0"

	"$fogenable" 1
	"$fogcolor" "{10 14 13}"
	"$fogstart" 1.00
	"$fogend" 1200.00

	"Proxies"
	{
		"AnimatedTexture"
		{
			"animatedtexturevar" "$normalmap"
			"animatedtextureframenumvar" "$bumpframe"
			"animatedtextureframerate" 30.00
		}

		"TextureScroll"
		{
			"texturescrollvar" "$bumptransform"
			"texturescrollrate" .05
			"texturescrollangle" 45.00
		}

		"WaterLOD"
		{
		}
	}
}
