


materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2348
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (520407 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1872 texinfos to 1114
Reduced 20 texdatas to 20 (347 bytes to 347)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 second elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2351
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (520681 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1872 texinfos to 1114
Reduced 20 texdatas to 20 (347 bytes to 347)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 second elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 11 visible clusters (0.00%)
Total clusters visible: 23345
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12255 faces
33918236 square feet [4884226048.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12255 patches before subdivision
758187 patches after subdivision
39 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (15)
transfers 179781536, max 1258
transfer lists: 1371.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(230274, 230267, 230254)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(79995, 79990, 79983)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(26115, 26113, 26110)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #4 added RGB(8876, 8875, 8874)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(2981, 2981, 2981)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1009, 1009, 1009)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(341, 341, 341)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(116, 116, 116)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(39, 39, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(13, 13, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.6978 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (46)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 112/1024         5376/49152    (10.9%) 
brushes               1166/8192        13992/98304    (14.2%) 
brushsides            9661/81920       77288/655360   (11.8%) 
planes                7824/65536      156480/1310720  (11.9%) 
vertexes             16635/65536      199620/786432   (25.4%) 
nodes                 2293/65536       73376/2097152  ( 3.5%) 
texinfos              1114/12288       80208/884736   ( 9.1%) 
texdata                 20/4096          640/131072   ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                12255/65536      686280/3670016  (18.7%) 
hdr faces            12255/65536      686280/3670016  (18.7%) 
origfaces             3823/65536      214088/3670016  ( 5.8%) 
facebrushes           2906/0            5812/0        ( 0.0%) 
facebrushlists       12255/0           49020/0        ( 0.0%) 
leaves                2406/65536       76992/2097152  ( 3.7%) 
leaffaces            14807/65536       29614/131072   (22.6%) 
leafbrushes           2678/65536        5356/131072   ( 4.1%) 
areas                   11/1024           88/8192     ( 1.1%) 
surfedges            69814/512000     279256/2048000  (13.6%) 
edges                38225/256000     152900/1024000  (14.9%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         39/8192         3900/819200   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            699/32768        6990/327680   ( 2.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10545/65536       21090/131072   (16.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    42197620/0        ( 0.0%) 
visdata               [variable]       28238/16777216 ( 0.2%) 
entdata               [variable]      112542/393216   (28.6%) 
LDR ambient table     2406/65536        9624/262144   ( 3.7%) 
HDR ambient table     2406/65536        9624/262144   ( 3.7%) 
LDR leaf ambient      2406/65536       67368/1835008  ( 3.7%) 
HDR leaf ambient      4519/65536      126532/1835008  ( 6.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2774     ( 0.0%) 
pakfile               [variable]      647678/0        ( 0.0%) 
physics               [variable]      520681/4194304  (12.4%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 7e

Total triangle count: 29984
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 minute, 9 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2352
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (520681 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1872 texinfos to 1114
Reduced 20 texdatas to 20 (347 bytes to 347)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 second elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 10 visible clusters (0.00%)
Total clusters visible: 23344
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12255 faces
33918236 square feet [4884226048.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12255 patches before subdivision
758187 patches after subdivision
39 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (12)
transfers 179781536, max 1258
transfer lists: 1371.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(230275, 230267, 230254)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(79995, 79991, 79983)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(26115, 26113, 26110)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(8876, 8875, 8874)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(2981, 2981, 2981)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1009, 1009, 1009)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(341, 341, 341)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(116, 116, 116)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(39, 39, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(13, 13, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #11 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.2462 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (40)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 112/1024         5376/49152    (10.9%) 
brushes               1166/8192        13992/98304    (14.2%) 
brushsides            9661/81920       77288/655360   (11.8%) 
planes                7824/65536      156480/1310720  (11.9%) 
vertexes             16635/65536      199620/786432   (25.4%) 
nodes                 2293/65536       73376/2097152  ( 3.5%) 
texinfos              1114/12288       80208/884736   ( 9.1%) 
texdata                 20/4096          640/131072   ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                12255/65536      686280/3670016  (18.7%) 
hdr faces            12255/65536      686280/3670016  (18.7%) 
origfaces             3823/65536      214088/3670016  ( 5.8%) 
facebrushes           2906/0            5812/0        ( 0.0%) 
facebrushlists       12255/0           49020/0        ( 0.0%) 
leaves                2406/65536       76992/2097152  ( 3.7%) 
leaffaces            14807/65536       29614/131072   (22.6%) 
leafbrushes           2678/65536        5356/131072   ( 4.1%) 
areas                   11/1024           88/8192     ( 1.1%) 
surfedges            69814/512000     279256/2048000  (13.6%) 
edges                38225/256000     152900/1024000  (14.9%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         39/8192         3900/819200   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            699/32768        6990/327680   ( 2.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10545/65536       21090/131072   (16.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    42197620/0        ( 0.0%) 
visdata               [variable]       28238/16777216 ( 0.2%) 
entdata               [variable]      112533/393216   (28.6%) 
LDR ambient table     2406/65536        9624/262144   ( 3.7%) 
HDR ambient table     2406/65536        9624/262144   ( 3.7%) 
LDR leaf ambient      2406/65536       67368/1835008  ( 3.7%) 
HDR leaf ambient      4519/65536      126532/1835008  ( 6.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2774     ( 0.0%) 
pakfile               [variable]      647678/0        ( 0.0%) 
physics               [variable]      520681/4194304  (12.4%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 7e

Total triangle count: 29984
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
59 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2355
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (520681 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1872 texinfos to 1114
Reduced 20 texdatas to 20 (347 bytes to 347)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 second elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 11 visible clusters (0.00%)
Total clusters visible: 23345
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12255 faces
33918236 square feet [4884226048.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12255 patches before subdivision
758187 patches after subdivision
39 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
transfers 179781536, max 1258
transfer lists: 1371.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(230275, 230267, 230254)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(79995, 79990, 79983)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(26115, 26113, 26110)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(8876, 8875, 8874)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(2981, 2981, 2981)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1009, 1009, 1009)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(341, 341, 341)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(116, 116, 116)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #9 added RGB(39, 39, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(13, 13, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.2631 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (46)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 112/1024         5376/49152    (10.9%) 
brushes               1166/8192        13992/98304    (14.2%) 
brushsides            9661/81920       77288/655360   (11.8%) 
planes                7824/65536      156480/1310720  (11.9%) 
vertexes             16635/65536      199620/786432   (25.4%) 
nodes                 2293/65536       73376/2097152  ( 3.5%) 
texinfos              1114/12288       80208/884736   ( 9.1%) 
texdata                 20/4096          640/131072   ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                12255/65536      686280/3670016  (18.7%) 
hdr faces            12255/65536      686280/3670016  (18.7%) 
origfaces             3823/65536      214088/3670016  ( 5.8%) 
facebrushes           2906/0            5812/0        ( 0.0%) 
facebrushlists       12255/0           49020/0        ( 0.0%) 
leaves                2406/65536       76992/2097152  ( 3.7%) 
leaffaces            14807/65536       29614/131072   (22.6%) 
leafbrushes           2678/65536        5356/131072   ( 4.1%) 
areas                   11/1024           88/8192     ( 1.1%) 
surfedges            69814/512000     279256/2048000  (13.6%) 
edges                38225/256000     152900/1024000  (14.9%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         39/8192         3900/819200   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            699/32768        6990/327680   ( 2.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10545/65536       21090/131072   (16.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    42197620/0        ( 0.0%) 
visdata               [variable]       28238/16777216 ( 0.2%) 
entdata               [variable]      112793/393216   (28.7%) 
LDR ambient table     2406/65536        9624/262144   ( 3.7%) 
HDR ambient table     2406/65536        9624/262144   ( 3.7%) 
LDR leaf ambient      2406/65536       67368/1835008  ( 3.7%) 
HDR leaf ambient      4518/65536      126504/1835008  ( 6.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2774     ( 0.0%) 
pakfile               [variable]      647678/0        ( 0.0%) 
physics               [variable]      520681/4194304  (12.4%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 7e

Total triangle count: 29984
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 minute, 5 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2357
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (520681 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1883 texinfos to 1116
Reduced 20 texdatas to 20 (347 bytes to 347)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 second elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 11 visible clusters (0.00%)
Total clusters visible: 23345
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12255 faces
33917612 square feet [4884135936.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12255 patches before subdivision
758187 patches after subdivision
39 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
transfers 179781584, max 1258
transfer lists: 1371.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(230276, 230269, 230256)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(79995, 79991, 79984)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(26115, 26113, 26110)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(8876, 8875, 8874)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(2981, 2981, 2981)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1009, 1009, 1009)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(341, 341, 341)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #8 added RGB(116, 116, 116)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(39, 39, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(13, 13, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.3145 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (47)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 112/1024         5376/49152    (10.9%) 
brushes               1166/8192        13992/98304    (14.2%) 
brushsides            9661/81920       77288/655360   (11.8%) 
planes                7818/65536      156360/1310720  (11.9%) 
vertexes             16635/65536      199620/786432   (25.4%) 
nodes                 2293/65536       73376/2097152  ( 3.5%) 
texinfos              1116/12288       80352/884736   ( 9.1%) 
texdata                 20/4096          640/131072   ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                12255/65536      686280/3670016  (18.7%) 
hdr faces            12255/65536      686280/3670016  (18.7%) 
origfaces             3823/65536      214088/3670016  ( 5.8%) 
facebrushes           2906/0            5812/0        ( 0.0%) 
facebrushlists       12255/0           49020/0        ( 0.0%) 
leaves                2406/65536       76992/2097152  ( 3.7%) 
leaffaces            14807/65536       29614/131072   (22.6%) 
leafbrushes           2678/65536        5356/131072   ( 4.1%) 
areas                   11/1024           88/8192     ( 1.1%) 
surfedges            69814/512000     279256/2048000  (13.6%) 
edges                38225/256000     152900/1024000  (14.9%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         39/8192         3900/819200   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            699/32768        6990/327680   ( 2.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10545/65536       21090/131072   (16.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    42197620/0        ( 0.0%) 
visdata               [variable]       28238/16777216 ( 0.2%) 
entdata               [variable]      112793/393216   (28.7%) 
LDR ambient table     2406/65536        9624/262144   ( 3.7%) 
HDR ambient table     2406/65536        9624/262144   ( 3.7%) 
LDR leaf ambient      2406/65536       67368/1835008  ( 3.7%) 
HDR leaf ambient      4519/65536      126532/1835008  ( 6.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2774     ( 0.0%) 
pakfile               [variable]      647678/0        ( 0.0%) 
physics               [variable]      520681/4194304  (12.4%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 7e

Total triangle count: 29984
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 minute, 6 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2359
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (522057 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1888 texinfos to 1116
Reduced 20 texdatas to 20 (347 bytes to 347)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 second elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 18 visible clusters (0.00%)
Total clusters visible: 23352
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12255 faces
33917612 square feet [4884135936.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12255 patches before subdivision
758187 patches after subdivision
39 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
transfers 179781584, max 1258
transfer lists: 1371.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(230271, 230263, 230251)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(79992, 79988, 79980)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(26114, 26112, 26109)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #4 added RGB(8876, 8875, 8874)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(2981, 2981, 2980)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1009, 1009, 1009)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(341, 341, 341)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(116, 116, 116)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(39, 39, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(13, 13, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.2644 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (45)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 112/1024         5376/49152    (10.9%) 
brushes               1168/8192        14016/98304    (14.3%) 
brushsides            9673/81920       77384/655360   (11.8%) 
planes                7818/65536      156360/1310720  (11.9%) 
vertexes             16635/65536      199620/786432   (25.4%) 
nodes                 2293/65536       73376/2097152  ( 3.5%) 
texinfos              1116/12288       80352/884736   ( 9.1%) 
texdata                 20/4096          640/131072   ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                12255/65536      686280/3670016  (18.7%) 
hdr faces            12255/65536      686280/3670016  (18.7%) 
origfaces             3823/65536      214088/3670016  ( 5.8%) 
facebrushes           2906/0            5812/0        ( 0.0%) 
facebrushlists       12255/0           49020/0        ( 0.0%) 
leaves                2406/65536       76992/2097152  ( 3.7%) 
leaffaces            14807/65536       29614/131072   (22.6%) 
leafbrushes           2682/65536        5364/131072   ( 4.1%) 
areas                   11/1024           88/8192     ( 1.1%) 
surfedges            69814/512000     279256/2048000  (13.6%) 
edges                38225/256000     152900/1024000  (14.9%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         39/8192         3900/819200   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            699/32768        6990/327680   ( 2.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10545/65536       21090/131072   (16.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    42197620/0        ( 0.0%) 
visdata               [variable]       28238/16777216 ( 0.2%) 
entdata               [variable]      113489/393216   (28.9%) 
LDR ambient table     2406/65536        9624/262144   ( 3.7%) 
HDR ambient table     2406/65536        9624/262144   ( 3.7%) 
LDR leaf ambient      2406/65536       67368/1835008  ( 3.7%) 
HDR leaf ambient      4517/65536      126476/1835008  ( 6.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2774     ( 0.0%) 
pakfile               [variable]      647678/0        ( 0.0%) 
physics               [variable]      522057/4194304  (12.4%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 7e

Total triangle count: 29984
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 minute, 5 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2361
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (522057 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1888 texinfos to 1116
Reduced 20 texdatas to 20 (347 bytes to 347)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 second elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 11 visible clusters (0.00%)
Total clusters visible: 23345
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12255 faces
33917612 square feet [4884135936.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12255 patches before subdivision
758187 patches after subdivision
39 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...


materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2362
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (522057 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1888 texinfos to 1116
Reduced 20 texdatas to 20 (347 bytes to 347)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 second elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 18 visible clusters (0.00%)
Total clusters visible: 23352
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12255 faces
33917612 square feet [4884135936.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12255 patches before subdivision
758187 patches after subdivision
39 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11)
transfers 179781584, max 1258
transfer lists: 1371.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(230272, 230265, 230252)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #2 added RGB(79994, 79990, 79983)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(26115, 26113, 26110)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(8876, 8875, 8874)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(2981, 2981, 2980)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1009, 1009, 1009)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(341, 341, 341)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(116, 116, 116)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(39, 39, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(13, 13, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #11 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.3001 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (37)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (1)
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 112/1024         5376/49152    (10.9%) 
brushes               1168/8192        14016/98304    (14.3%) 
brushsides            9673/81920       77384/655360   (11.8%) 
planes                7818/65536      156360/1310720  (11.9%) 
vertexes             16635/65536      199620/786432   (25.4%) 
nodes                 2293/65536       73376/2097152  ( 3.5%) 
texinfos              1116/12288       80352/884736   ( 9.1%) 
texdata                 20/4096          640/131072   ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                12255/65536      686280/3670016  (18.7%) 
hdr faces            12255/65536      686280/3670016  (18.7%) 
origfaces             3823/65536      214088/3670016  ( 5.8%) 
facebrushes           2906/0            5812/0        ( 0.0%) 
facebrushlists       12255/0           49020/0        ( 0.0%) 
leaves                2406/65536       76992/2097152  ( 3.7%) 
leaffaces            14807/65536       29614/131072   (22.6%) 
leafbrushes           2682/65536        5364/131072   ( 4.1%) 
areas                   11/1024           88/8192     ( 1.1%) 
surfedges            69814/512000     279256/2048000  (13.6%) 
edges                38225/256000     152900/1024000  (14.9%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         39/8192         3900/819200   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            699/32768        6990/327680   ( 2.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10545/65536       21090/131072   (16.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    42197620/0        ( 0.0%) 
visdata               [variable]       28238/16777216 ( 0.2%) 
entdata               [variable]      113423/393216   (28.8%) 
LDR ambient table     2406/65536        9624/262144   ( 3.7%) 
HDR ambient table     2406/65536        9624/262144   ( 3.7%) 
LDR leaf ambient      2406/65536       67368/1835008  ( 3.7%) 
HDR leaf ambient      4518/65536      126504/1835008  ( 6.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2774     ( 0.0%) 
pakfile               [variable]      647678/0        ( 0.0%) 
physics               [variable]      522057/4194304  (12.4%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 7e

Total triangle count: 29984
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
55 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2364
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (522057 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1888 texinfos to 1116
Reduced 20 texdatas to 20 (347 bytes to 347)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 second elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 11 visible clusters (0.00%)
Total clusters visible: 23345
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12255 faces
33917620 square feet [4884136960.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12255 patches before subdivision
758187 patches after subdivision
39 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (12)
transfers 179781585, max 1258
transfer lists: 1371.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(230270, 230262, 230249)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(79992, 79987, 79980)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(26114, 26112, 26109)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(8876, 8875, 8874)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(2981, 2981, 2980)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #6 added RGB(1009, 1009, 1009)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(341, 341, 341)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(116, 116, 116)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(39, 39, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(13, 13, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.5498 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (42)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 112/1024         5376/49152    (10.9%) 
brushes               1168/8192        14016/98304    (14.3%) 
brushsides            9673/81920       77384/655360   (11.8%) 
planes                7818/65536      156360/1310720  (11.9%) 
vertexes             16635/65536      199620/786432   (25.4%) 
nodes                 2293/65536       73376/2097152  ( 3.5%) 
texinfos              1116/12288       80352/884736   ( 9.1%) 
texdata                 20/4096          640/131072   ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                12255/65536      686280/3670016  (18.7%) 
hdr faces            12255/65536      686280/3670016  (18.7%) 
origfaces             3823/65536      214088/3670016  ( 5.8%) 
facebrushes           2906/0            5812/0        ( 0.0%) 
facebrushlists       12255/0           49020/0        ( 0.0%) 
leaves                2406/65536       76992/2097152  ( 3.7%) 
leaffaces            14807/65536       29614/131072   (22.6%) 
leafbrushes           2682/65536        5364/131072   ( 4.1%) 
areas                   11/1024           88/8192     ( 1.1%) 
surfedges            69814/512000     279256/2048000  (13.6%) 
edges                38225/256000     152900/1024000  (14.9%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         39/8192         3900/819200   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            699/32768        6990/327680   ( 2.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10545/65536       21090/131072   (16.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    42197620/0        ( 0.0%) 
visdata               [variable]       28238/16777216 ( 0.2%) 
entdata               [variable]      113456/393216   (28.9%) 
LDR ambient table     2406/65536        9624/262144   ( 3.7%) 
HDR ambient table     2406/65536        9624/262144   ( 3.7%) 
LDR leaf ambient      2406/65536       67368/1835008  ( 3.7%) 
HDR leaf ambient      4518/65536      126504/1835008  ( 6.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2774     ( 0.0%) 
pakfile               [variable]      647678/0        ( 0.0%) 
physics               [variable]      522057/4194304  (12.4%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 7e

Total triangle count: 29984
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 minute, 1 second elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2371
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (524835 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1904 texinfos to 1116
Reduced 20 texdatas to 20 (347 bytes to 347)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 second elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 18 visible clusters (0.00%)
Total clusters visible: 23352
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12255 faces
33917604 square feet [4884134912.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12255 patches before subdivision
758187 patches after subdivision
39 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (15)
transfers 179781600, max 1258
transfer lists: 1371.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(230272, 230265, 230252)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(79995, 79990, 79983)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(26115, 26113, 26110)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(8876, 8875, 8874)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #5 added RGB(2981, 2981, 2981)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1009, 1009, 1009)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(341, 341, 341)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(116, 116, 116)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(39, 39, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(13, 13, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.2965 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (46)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 117/1024         5616/49152    (11.4%) 
brushes               1173/8192        14076/98304    (14.3%) 
brushsides            9703/81920       77624/655360   (11.8%) 
planes                7818/65536      156360/1310720  (11.9%) 
vertexes             16672/65536      200064/786432   (25.4%) 
nodes                 2323/65536       74336/2097152  ( 3.5%) 
texinfos              1116/12288       80352/884736   ( 9.1%) 
texdata                 20/4096          640/131072   ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                12255/65536      686280/3670016  (18.7%) 
hdr faces            12255/65536      686280/3670016  (18.7%) 
origfaces             3823/65536      214088/3670016  ( 5.8%) 
facebrushes           2906/0            5812/0        ( 0.0%) 
facebrushlists       12255/0           49020/0        ( 0.0%) 
leaves                2441/65536       78112/2097152  ( 3.7%) 
leaffaces            14807/65536       29614/131072   (22.6%) 
leafbrushes           2687/65536        5374/131072   ( 4.1%) 
areas                   11/1024           88/8192     ( 1.1%) 
surfedges            69814/512000     279256/2048000  (13.6%) 
edges                38225/256000     152900/1024000  (14.9%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         39/8192         3900/819200   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            699/32768        6990/327680   ( 2.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10545/65536       21090/131072   (16.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    42197620/0        ( 0.0%) 
visdata               [variable]       28238/16777216 ( 0.2%) 
entdata               [variable]      117008/393216   (29.8%) 
LDR ambient table     2441/65536        9764/262144   ( 3.7%) 
HDR ambient table     2441/65536        9764/262144   ( 3.7%) 
LDR leaf ambient      2441/65536       68348/1835008  ( 3.7%) 
HDR leaf ambient      4548/65536      127344/1835008  ( 6.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2774     ( 0.0%) 
pakfile               [variable]      647678/0        ( 0.0%) 
physics               [variable]      524835/4194304  (12.5%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 7e

Total triangle count: 29984
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 minute, 7 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2372
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (523724 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1890 texinfos to 1106
Reduced 20 texdatas to 20 (347 bytes to 347)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 second elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 12 visible clusters (0.00%)
Total clusters visible: 23346
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12243 faces
33911332 square feet [4883231744.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12243 patches before subdivision
758175 patches after subdivision
39 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14)
transfers 179777304, max 1258
transfer lists: 1371.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(230270, 230263, 230250)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(79992, 79988, 79980)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(26114, 26112, 26109)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(8876, 8875, 8874)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(2981, 2981, 2980)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1009, 1009, 1009)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(341, 341, 341)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(116, 116, 116)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(39, 39, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(13, 13, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.2952 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (47)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 115/1024         5520/49152    (11.2%) 
brushes               1171/8192        14052/98304    (14.3%) 
brushsides            9691/81920       77528/655360   (11.8%) 
planes                7818/65536      156360/1310720  (11.9%) 
vertexes             16656/65536      199872/786432   (25.4%) 
nodes                 2311/65536       73952/2097152  ( 3.5%) 
texinfos              1106/12288       79632/884736   ( 9.0%) 
texdata                 20/4096          640/131072   ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                12243/65536      685608/3670016  (18.7%) 
hdr faces            12243/65536      685608/3670016  (18.7%) 
origfaces             3811/65536      213416/3670016  ( 5.8%) 
facebrushes           2906/0            5812/0        ( 0.0%) 
facebrushlists       12243/0           48972/0        ( 0.0%) 
leaves                2427/65536       77664/2097152  ( 3.7%) 
leaffaces            14795/65536       29590/131072   (22.6%) 
leafbrushes           2685/65536        5370/131072   ( 4.1%) 
areas                   11/1024           88/8192     ( 1.1%) 
surfedges            69718/512000     278872/2048000  (13.6%) 
edges                38177/256000     152708/1024000  (14.9%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         39/8192         3900/819200   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            699/32768        6990/327680   ( 2.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10545/65536       21090/131072   (16.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    42197620/0        ( 0.0%) 
visdata               [variable]       28238/16777216 ( 0.2%) 
entdata               [variable]      116452/393216   (29.6%) 
LDR ambient table     2427/65536        9708/262144   ( 3.7%) 
HDR ambient table     2427/65536        9708/262144   ( 3.7%) 
LDR leaf ambient      2427/65536       67956/1835008  ( 3.7%) 
HDR leaf ambient      4536/65536      127008/1835008  ( 6.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2774     ( 0.0%) 
pakfile               [variable]      647678/0        ( 0.0%) 
physics               [variable]      523724/4194304  (12.5%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 7e

Total triangle count: 29960
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 minute, 8 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2374
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (524835 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1904 texinfos to 1116
Reduced 20 texdatas to 20 (347 bytes to 347)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 second elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 11 visible clusters (0.00%)
Total clusters visible: 23345
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12255 faces
33917604 square feet [4884134912.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12255 patches before subdivision
758187 patches after subdivision
39 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3.


materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2374
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (524835 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1904 texinfos to 1116
Reduced 20 texdatas to 20 (347 bytes to 347)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 second elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 11 visible clusters (0.00%)
Total clusters visible: 23345
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12255 faces
33917604 square feet [4884134912.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12255 patches before subdivision
758187 patches after subdivision
39 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (15)
transfers 179781600, max 1258
transfer lists: 1371.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(230272, 230264, 230252)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(79994, 79990, 79983)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(26115, 26113, 26110)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(8876, 8875, 8874)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(2981, 2981, 2980)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1009, 1009, 1009)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(341, 341, 341)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #8 added RGB(116, 116, 116)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(39, 39, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(13, 13, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.3240 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (49)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 117/1024         5616/49152    (11.4%) 
brushes               1173/8192        14076/98304    (14.3%) 
brushsides            9703/81920       77624/655360   (11.8%) 
planes                7818/65536      156360/1310720  (11.9%) 
vertexes             16672/65536      200064/786432   (25.4%) 
nodes                 2323/65536       74336/2097152  ( 3.5%) 
texinfos              1116/12288       80352/884736   ( 9.1%) 
texdata                 20/4096          640/131072   ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                12255/65536      686280/3670016  (18.7%) 
hdr faces            12255/65536      686280/3670016  (18.7%) 
origfaces             3823/65536      214088/3670016  ( 5.8%) 
facebrushes           2906/0            5812/0        ( 0.0%) 
facebrushlists       12255/0           49020/0        ( 0.0%) 
leaves                2441/65536       78112/2097152  ( 3.7%) 
leaffaces            14807/65536       29614/131072   (22.6%) 
leafbrushes           2687/65536        5374/131072   ( 4.1%) 
areas                   11/1024           88/8192     ( 1.1%) 
surfedges            69814/512000     279256/2048000  (13.6%) 
edges                38225/256000     152900/1024000  (14.9%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         39/8192         3900/819200   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            699/32768        6990/327680   ( 2.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10545/65536       21090/131072   (16.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    42197620/0        ( 0.0%) 
visdata               [variable]       28238/16777216 ( 0.2%) 
entdata               [variable]      117013/393216   (29.8%) 
LDR ambient table     2441/65536        9764/262144   ( 3.7%) 
HDR ambient table     2441/65536        9764/262144   ( 3.7%) 
LDR leaf ambient      2441/65536       68348/1835008  ( 3.7%) 
HDR leaf ambient      4548/65536      127344/1835008  ( 6.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2774     ( 0.0%) 
pakfile               [variable]      647678/0        ( 0.0%) 
physics               [variable]      524835/4194304  (12.5%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 7e

Total triangle count: 29984
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 minute, 11 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2391
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (585776 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2163 texinfos to 1116
Reduced 20 texdatas to 20 (347 bytes to 347)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 second elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 11 visible clusters (0.00%)
Total clusters visible: 23345
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12255 faces
33917604 square feet [4884134912.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12255 patches before subdivision
758187 patches after subdivision
39 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14)
transfers 179781600, max 1258
transfer lists: 1371.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(230273, 230265, 230253)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(79995, 79990, 79983)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(26115, 26113, 26110)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(8876, 8875, 8874)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(2981, 2981, 2980)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #6 added RGB(1009, 1009, 1009)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(341, 341, 341)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(116, 116, 116)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(39, 39, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(13, 13, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.2819 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (49)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (1)
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 127/1024         6096/49152    (12.4%) 
brushes               1307/8192        15684/98304    (16.0%) 
brushsides           11001/81920       88008/655360   (13.4%) 
planes                7818/65536      156360/1310720  (11.9%) 
vertexes             17228/65536      206736/786432   (26.3%) 
nodes                 2745/65536       87840/2097152  ( 4.2%) 
texinfos              1116/12288       80352/884736   ( 9.1%) 
texdata                 20/4096          640/131072   ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                12255/65536      686280/3670016  (18.7%) 
hdr faces            12255/65536      686280/3670016  (18.7%) 
origfaces             3823/65536      214088/3670016  ( 5.8%) 
facebrushes           2906/0            5812/0        ( 0.0%) 
facebrushlists       12255/0           49020/0        ( 0.0%) 
leaves                2873/65536       91936/2097152  ( 4.4%) 
leaffaces            14807/65536       29614/131072   (22.6%) 
leafbrushes           2821/65536        5642/131072   ( 4.3%) 
areas                   11/1024           88/8192     ( 1.1%) 
surfedges            69814/512000     279256/2048000  (13.6%) 
edges                38225/256000     152900/1024000  (14.9%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         39/8192         3900/819200   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            699/32768        6990/327680   ( 2.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10545/65536       21090/131072   (16.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    42197620/0        ( 0.0%) 
visdata               [variable]       28238/16777216 ( 0.2%) 
entdata               [variable]      124093/393216   (31.6%) 
LDR ambient table     2873/65536       11492/262144   ( 4.4%) 
HDR ambient table     2873/65536       11492/262144   ( 4.4%) 
LDR leaf ambient      2873/65536       80444/1835008  ( 4.4%) 
HDR leaf ambient      4854/65536      135912/1835008  ( 7.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2774     ( 0.0%) 
pakfile               [variable]      647678/0        ( 0.0%) 
physics               [variable]      585776/4194304  (14.0%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 7e

Total triangle count: 29984
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 minute, 10 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2391
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (585776 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2163 texinfos to 1116
Reduced 20 texdatas to 20 (347 bytes to 347)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 second elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 11 visible clusters (0.00%)
Total clusters visible: 23345
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12255 faces
33917604 square feet [4884134912.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12255 patches before subdivision
758187 patches after subdivision
39 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14)
transfers 179781600, max 1258
transfer lists: 1371.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(230272, 230265, 230252)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(79995, 79990, 79983)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(26115, 26113, 26110)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(8876, 8875, 8874)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(2981, 2981, 2981)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1009, 1009, 1009)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #7 added RGB(341, 341, 341)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(116, 116, 116)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(39, 39, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(13, 13, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.2928 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (42)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (1)
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 127/1024         6096/49152    (12.4%) 
brushes               1307/8192        15684/98304    (16.0%) 
brushsides           11001/81920       88008/655360   (13.4%) 
planes                7818/65536      156360/1310720  (11.9%) 
vertexes             17228/65536      206736/786432   (26.3%) 
nodes                 2745/65536       87840/2097152  ( 4.2%) 
texinfos              1116/12288       80352/884736   ( 9.1%) 
texdata                 20/4096          640/131072   ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                12255/65536      686280/3670016  (18.7%) 
hdr faces            12255/65536      686280/3670016  (18.7%) 
origfaces             3823/65536      214088/3670016  ( 5.8%) 
facebrushes           2906/0            5812/0        ( 0.0%) 
facebrushlists       12255/0           49020/0        ( 0.0%) 
leaves                2873/65536       91936/2097152  ( 4.4%) 
leaffaces            14807/65536       29614/131072   (22.6%) 
leafbrushes           2821/65536        5642/131072   ( 4.3%) 
areas                   11/1024           88/8192     ( 1.1%) 
surfedges            69814/512000     279256/2048000  (13.6%) 
edges                38225/256000     152900/1024000  (14.9%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         39/8192         3900/819200   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            699/32768        6990/327680   ( 2.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10545/65536       21090/131072   (16.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    42197620/0        ( 0.0%) 
visdata               [variable]       28238/16777216 ( 0.2%) 
entdata               [variable]      124093/393216   (31.6%) 
LDR ambient table     2873/65536       11492/262144   ( 4.4%) 
HDR ambient table     2873/65536       11492/262144   ( 4.4%) 
LDR leaf ambient      2873/65536       80444/1835008  ( 4.4%) 
HDR leaf ambient      4854/65536      135912/1835008  ( 7.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2774     ( 0.0%) 
pakfile               [variable]      647678/0        ( 0.0%) 
physics               [variable]      585776/4194304  (14.0%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 7e

Total triangle count: 29984
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 minute, 3 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2395
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (585776 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2163 texinfos to 1116
Reduced 20 texdatas to 20 (347 bytes to 347)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 second elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 11 visible clusters (0.00%)
Total clusters visible: 23345
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12255 faces
33917604 square feet [4884134912.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12255 patches before subdivision
758187 patches after subdivision
39 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
transfers 179781600, max 1258
transfer lists: 1371.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(230273, 230265, 230252)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #2 added RGB(79995, 79990, 79983)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(26115, 26113, 26110)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(8876, 8875, 8874)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(2981, 2981, 2981)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1009, 1009, 1009)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(341, 341, 341)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(116, 116, 116)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(39, 39, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #10 added RGB(13, 13, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.2772 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (52)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 127/1024         6096/49152    (12.4%) 
brushes               1307/8192        15684/98304    (16.0%) 
brushsides           11001/81920       88008/655360   (13.4%) 
planes                7818/65536      156360/1310720  (11.9%) 
vertexes             17228/65536      206736/786432   (26.3%) 
nodes                 2745/65536       87840/2097152  ( 4.2%) 
texinfos              1116/12288       80352/884736   ( 9.1%) 
texdata                 20/4096          640/131072   ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                12255/65536      686280/3670016  (18.7%) 
hdr faces            12255/65536      686280/3670016  (18.7%) 
origfaces             3823/65536      214088/3670016  ( 5.8%) 
facebrushes           2906/0            5812/0        ( 0.0%) 
facebrushlists       12255/0           49020/0        ( 0.0%) 
leaves                2873/65536       91936/2097152  ( 4.4%) 
leaffaces            14807/65536       29614/131072   (22.6%) 
leafbrushes           2821/65536        5642/131072   ( 4.3%) 
areas                   11/1024           88/8192     ( 1.1%) 
surfedges            69814/512000     279256/2048000  (13.6%) 
edges                38225/256000     152900/1024000  (14.9%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         39/8192         3900/819200   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            699/32768        6990/327680   ( 2.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10545/65536       21090/131072   (16.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    42197620/0        ( 0.0%) 
visdata               [variable]       28238/16777216 ( 0.2%) 
entdata               [variable]      124129/393216   (31.6%) 
LDR ambient table     2873/65536       11492/262144   ( 4.4%) 
HDR ambient table     2873/65536       11492/262144   ( 4.4%) 
LDR leaf ambient      2873/65536       80444/1835008  ( 4.4%) 
HDR leaf ambient      4854/65536      135912/1835008  ( 7.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2774     ( 0.0%) 
pakfile               [variable]      647678/0        ( 0.0%) 
physics               [variable]      585776/4194304  (14.0%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 7e

Total triangle count: 29984
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 minute, 12 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2402
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (585776 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2163 texinfos to 1116
Reduced 20 texdatas to 20 (347 bytes to 347)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
2 seconds elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 11 visible clusters (0.00%)
Total clusters visible: 23345
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12255 faces
33917604 square feet [4884134912.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12255 patches before subdivision
758187 patches after subdivision
39 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (16)
transfers 179781600, max 1258
transfer lists: 1371.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(230269, 230262, 230249)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(79992, 79987, 79980)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #3 added RGB(26114, 26112, 26109)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(8876, 8875, 8874)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(2981, 2981, 2980)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1009, 1009, 1009)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(341, 341, 341)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(116, 116, 116)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(39, 39, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #10 added RGB(13, 13, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.2852 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (49)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 127/1024         6096/49152    (12.4%) 
brushes               1307/8192        15684/98304    (16.0%) 
brushsides           11001/81920       88008/655360   (13.4%) 
planes                7818/65536      156360/1310720  (11.9%) 
vertexes             17228/65536      206736/786432   (26.3%) 
nodes                 2745/65536       87840/2097152  ( 4.2%) 
texinfos              1116/12288       80352/884736   ( 9.1%) 
texdata                 20/4096          640/131072   ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                12255/65536      686280/3670016  (18.7%) 
hdr faces            12255/65536      686280/3670016  (18.7%) 
origfaces             3823/65536      214088/3670016  ( 5.8%) 
facebrushes           2906/0            5812/0        ( 0.0%) 
facebrushlists       12255/0           49020/0        ( 0.0%) 
leaves                2873/65536       91936/2097152  ( 4.4%) 
leaffaces            14807/65536       29614/131072   (22.6%) 
leafbrushes           2821/65536        5642/131072   ( 4.3%) 
areas                   11/1024           88/8192     ( 1.1%) 
surfedges            69814/512000     279256/2048000  (13.6%) 
edges                38225/256000     152900/1024000  (14.9%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         39/8192         3900/819200   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            699/32768        6990/327680   ( 2.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10545/65536       21090/131072   (16.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    42197620/0        ( 0.0%) 
visdata               [variable]       28238/16777216 ( 0.2%) 
entdata               [variable]      124171/393216   (31.6%) 
LDR ambient table     2873/65536       11492/262144   ( 4.4%) 
HDR ambient table     2873/65536       11492/262144   ( 4.4%) 
LDR leaf ambient      2873/65536       80444/1835008  ( 4.4%) 
HDR leaf ambient      4854/65536      135912/1835008  ( 7.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2774     ( 0.0%) 
pakfile               [variable]      647678/0        ( 0.0%) 
physics               [variable]      585776/4194304  (14.0%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 7e

Total triangle count: 29984
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 minute, 12 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2409
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (585776 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2166 texinfos to 1116
Reduced 22 texdatas to 20 (459 bytes to 425)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 second elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 11 visible clusters (0.00%)
Total clusters visible: 23345
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12255 faces
33917604 square feet [4884134912.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12255 patches before subdivision
758187 patches after subdivision
42 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
transfers 179781600, max 1258
transfer lists: 1371.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(231231, 231224, 231211)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(80279, 80274, 80267)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(26202, 26199, 26196)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(8902, 8901, 8900)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(2989, 2989, 2988)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1011, 1011, 1011)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(342, 342, 342)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(116, 116, 116)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(39, 39, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(13, 13, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.2981 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (61)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (1)
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 127/1024         6096/49152    (12.4%) 
brushes               1307/8192        15684/98304    (16.0%) 
brushsides           11001/81920       88008/655360   (13.4%) 
planes                7818/65536      156360/1310720  (11.9%) 
vertexes             17228/65536      206736/786432   (26.3%) 
nodes                 2745/65536       87840/2097152  ( 4.2%) 
texinfos              1116/12288       80352/884736   ( 9.1%) 
texdata                 20/4096          640/131072   ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                12255/65536      686280/3670016  (18.7%) 
hdr faces            12255/65536      686280/3670016  (18.7%) 
origfaces             3823/65536      214088/3670016  ( 5.8%) 
facebrushes           2906/0            5812/0        ( 0.0%) 
facebrushlists       12255/0           49020/0        ( 0.0%) 
leaves                2873/65536       91936/2097152  ( 4.4%) 
leaffaces            14807/65536       29614/131072   (22.6%) 
leafbrushes           2821/65536        5642/131072   ( 4.3%) 
areas                   11/1024           88/8192     ( 1.1%) 
surfedges            69814/512000     279256/2048000  (13.6%) 
edges                38225/256000     152900/1024000  (14.9%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         42/8192         4200/819200   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            699/32768        6990/327680   ( 2.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10545/65536       21090/131072   (16.1%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    42197620/0        ( 0.0%) 
visdata               [variable]       28238/16777216 ( 0.2%) 
entdata               [variable]      125149/393216   (31.8%) 
LDR ambient table     2873/65536       11492/262144   ( 4.4%) 
HDR ambient table     2873/65536       11492/262144   ( 4.4%) 
LDR leaf ambient      2873/65536       80444/1835008  ( 4.4%) 
HDR leaf ambient      4863/65536      136164/1835008  ( 7.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2774     ( 0.0%) 
pakfile               [variable]      723285/0        ( 0.0%) 
physics               [variable]      585776/4194304  (14.0%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 7e

Total triangle count: 29984
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 minute, 22 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2415
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (543351 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1682 texinfos to 725
Reduced 22 texdatas to 20 (505 bytes to 471)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 428 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 11 visible clusters (0.00%)
Total clusters visible: 23343
Average clusters visible: 54
Building PAS...
Average clusters audible: 114
visdatasize:28137  compressed from 47936
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
11795 faces
8542384 square feet [1230103296.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
11795 patches before subdivision
757247 patches after subdivision
44 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14)
transfers 179686606, max 1258
transfer lists: 1370.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(235912, 235904, 235891)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(81804, 81800, 81792)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(26675, 26672, 26669)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(9049, 9048, 9047)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(3035, 3034, 3034)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1026, 1026, 1025)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(346, 346, 346)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(117, 117, 117)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(40, 40, 40)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #10 added RGB(14, 14, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.3993 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (49)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  66/1024         3168/49152    ( 6.4%) 
brushes               1243/8192        14916/98304    (15.2%) 
brushsides           10434/81920       83472/655360   (12.7%) 
planes                6996/65536      139920/1310720  (10.7%) 
vertexes             16540/65536      198480/786432   (25.2%) 
nodes                 2283/65536       73056/2097152  ( 3.5%) 
texinfos               725/12288       52200/884736   ( 5.9%) 
texdata                 20/4096          640/131072   ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                11795/65536      660520/3670016  (18.0%) 
hdr faces            11795/65536      660520/3670016  (18.0%) 
origfaces             3369/65536      188664/3670016  ( 5.1%) 
facebrushes           2897/0            5794/0        ( 0.0%) 
facebrushlists       11795/0           47180/0        ( 0.0%) 
leaves                2350/65536       75200/2097152  ( 3.6%) 
leaffaces            14346/65536       28692/131072   (21.9%) 
leafbrushes           2752/65536        5504/131072   ( 4.2%) 
areas                    9/1024           72/8192     ( 0.9%) 
surfedges            65998/512000     263992/2048000  (12.9%) 
edges                36223/256000     144892/1024000  (14.1%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         44/8192         4400/819200   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            699/32768        6990/327680   ( 2.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10545/65536       21090/131072   (16.1%) 
cubemapsamples          18/1024          288/16384    ( 1.8%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    42181620/0        ( 0.0%) 
visdata               [variable]       28137/16777216 ( 0.2%) 
entdata               [variable]      101211/393216   (25.7%) 
LDR ambient table     2350/65536        9400/262144   ( 3.6%) 
HDR ambient table     2350/65536        9400/262144   ( 3.6%) 
LDR leaf ambient      2350/65536       65800/1835008  ( 3.6%) 
HDR leaf ambient      4361/65536      122108/1835008  ( 6.7%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2774     ( 0.0%) 
pakfile               [variable]     1988943/0        ( 0.0%) 
physics               [variable]      543351/4194304  (13.0%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 7e

Total triangle count: 28926
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 minute, 10 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2416
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (586496 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2178 texinfos to 1125
Reduced 23 texdatas to 21 (524 bytes to 490)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 second elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 18 visible clusters (0.00%)
Total clusters visible: 23352
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12264 faces
33917724 square feet [4884152320.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12264 patches before subdivision
758252 patches after subdivision
44 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (15)
transfers 179799157, max 1258
transfer lists: 1371.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(236283, 236275, 236263)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(81830, 81826, 81819)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(26684, 26682, 26678)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(9052, 9051, 9050)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #5 added RGB(3036, 3035, 3035)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1026, 1026, 1026)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(346, 346, 346)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(117, 117, 117)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(40, 40, 40)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(14, 14, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.3422 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (50)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 127/1024         6096/49152    (12.4%) 
brushes               1309/8192        15708/98304    (16.0%) 
brushsides           11013/81920       88104/655360   (13.4%) 
planes                7832/65536      156640/1310720  (12.0%) 
vertexes             17240/65536      206880/786432   (26.3%) 
nodes                 2745/65536       87840/2097152  ( 4.2%) 
texinfos              1125/12288       81000/884736   ( 9.2%) 
texdata                 21/4096          672/131072   ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                12264/65536      686784/3670016  (18.7%) 
hdr faces            12264/65536      686784/3670016  (18.7%) 
origfaces             3832/65536      214592/3670016  ( 5.8%) 
facebrushes           2906/0            5812/0        ( 0.0%) 
facebrushlists       12264/0           49056/0        ( 0.0%) 
leaves                2873/65536       91936/2097152  ( 4.4%) 
leaffaces            14816/65536       29632/131072   (22.6%) 
leafbrushes           2823/65536        5646/131072   ( 4.3%) 
areas                   11/1024           88/8192     ( 1.1%) 
surfedges            69886/512000     279544/2048000  (13.6%) 
edges                38265/256000     153060/1024000  (14.9%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         44/8192         4400/819200   ( 0.5%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            699/32768        6990/327680   ( 2.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10545/65536       21090/131072   (16.1%) 
cubemapsamples          18/1024          288/16384    ( 1.8%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    42199364/0        ( 0.0%) 
visdata               [variable]       28238/16777216 ( 0.2%) 
entdata               [variable]      125810/393216   (32.0%) 
LDR ambient table     2873/65536       11492/262144   ( 4.4%) 
HDR ambient table     2873/65536       11492/262144   ( 4.4%) 
LDR leaf ambient      2873/65536       80444/1835008  ( 4.4%) 
HDR leaf ambient      5458/65536      152824/1835008  ( 8.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2774     ( 0.0%) 
pakfile               [variable]     1988943/0        ( 0.0%) 
physics               [variable]      586496/4194304  (14.0%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 7e

Total triangle count: 30002
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 minute, 12 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2424
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (588456 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2178 texinfos to 1125
Reduced 23 texdatas to 21 (524 bytes to 490)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
2 seconds elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 11 visible clusters (0.00%)
Total clusters visible: 23345
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12289 faces
33919312 square feet [4884380672.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12289 patches before subdivision
758277 patches after subdivision
51 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14)
transfers 179903348, max 1258
transfer lists: 1372.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(249041, 249033, 249021)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(85708, 85704, 85696)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(27897, 27895, 27892)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #4 added RGB(9432, 9431, 9430)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(3155, 3154, 3154)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1064, 1064, 1064)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(358, 358, 358)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(121, 121, 121)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(41, 41, 41)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(14, 14, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.2998 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (46)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 127/1024         6096/49152    (12.4%) 
brushes               1314/8192        15768/98304    (16.0%) 
brushsides           11043/81920       88344/655360   (13.5%) 
planes                7858/65536      157160/1310720  (12.0%) 
vertexes             17286/65536      207432/786432   (26.4%) 
nodes                 2745/65536       87840/2097152  ( 4.2%) 
texinfos              1125/12288       81000/884736   ( 9.2%) 
texdata                 21/4096          672/131072   ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                12289/65536      688184/3670016  (18.8%) 
hdr faces            12289/65536      688184/3670016  (18.8%) 
origfaces             3857/65536      215992/3670016  ( 5.9%) 
facebrushes           2906/0            5812/0        ( 0.0%) 
facebrushlists       12289/0           49156/0        ( 0.0%) 
leaves                2873/65536       91936/2097152  ( 4.4%) 
leaffaces            14841/65536       29682/131072   (22.6%) 
leafbrushes           2828/65536        5656/131072   ( 4.3%) 
areas                   11/1024           88/8192     ( 1.1%) 
surfedges            70098/512000     280392/2048000  (13.7%) 
edges                38409/256000     153636/1024000  (15.0%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         51/8192         5100/819200   ( 0.6%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            708/32768        7080/327680   ( 2.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10674/65536       21348/131072   (16.3%) 
cubemapsamples          20/1024          320/16384    ( 2.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    42206468/0        ( 0.0%) 
visdata               [variable]       28238/16777216 ( 0.2%) 
entdata               [variable]      128123/393216   (32.6%) 
LDR ambient table     2873/65536       11492/262144   ( 4.4%) 
HDR ambient table     2873/65536       11492/262144   ( 4.4%) 
LDR leaf ambient      2873/65536       80444/1835008  ( 4.4%) 
HDR leaf ambient      5308/65536      148624/1835008  ( 8.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2774     ( 0.0%) 
pakfile               [variable]     2137811/0        ( 0.0%) 
physics               [variable]      588456/4194304  (14.0%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 7e

Total triangle count: 30064
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 minute, 7 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2425
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (589240 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2184 texinfos to 1130
Reduced 23 texdatas to 21 (524 bytes to 490)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 second elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 11 visible clusters (0.00%)
Total clusters visible: 23345
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12300 faces
33920476 square feet [4884548608.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12300 patches before subdivision
758336 patches after subdivision
51 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14)
transfers 179972328, max 1258
transfer lists: 1373.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(247526, 247518, 247505)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(85270, 85265, 85258)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(27771, 27769, 27766)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(9394, 9393, 9392)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(3144, 3143, 3143)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1060, 1060, 1060)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #7 added RGB(357, 357, 357)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(121, 121, 121)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(41, 41, 41)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(14, 14, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.3154 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (52)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 127/1024         6096/49152    (12.4%) 
brushes               1316/8192        15792/98304    (16.1%) 
brushsides           11063/81920       88504/655360   (13.5%) 
planes                7888/65536      157760/1310720  (12.0%) 
vertexes             17307/65536      207684/786432   (26.4%) 
nodes                 2745/65536       87840/2097152  ( 4.2%) 
texinfos              1130/12288       81360/884736   ( 9.2%) 
texdata                 21/4096          672/131072   ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                12300/65536      688800/3670016  (18.8%) 
hdr faces            12300/65536      688800/3670016  (18.8%) 
origfaces             3867/65536      216552/3670016  ( 5.9%) 
facebrushes           2906/0            5812/0        ( 0.0%) 
facebrushlists       12300/0           49200/0        ( 0.0%) 
leaves                2873/65536       91936/2097152  ( 4.4%) 
leaffaces            14853/65536       29706/131072   (22.7%) 
leafbrushes           2830/65536        5660/131072   ( 4.3%) 
areas                   11/1024           88/8192     ( 1.1%) 
surfedges            70203/512000     280812/2048000  (13.7%) 
edges                38488/256000     153952/1024000  (15.0%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         51/8192         5100/819200   ( 0.6%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            716/32768        7160/327680   ( 2.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10797/65536       21594/131072   (16.5%) 
cubemapsamples          20/1024          320/16384    ( 2.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    42211936/0        ( 0.0%) 
visdata               [variable]       28238/16777216 ( 0.2%) 
entdata               [variable]      128115/393216   (32.6%) 
LDR ambient table     2873/65536       11492/262144   ( 4.4%) 
HDR ambient table     2873/65536       11492/262144   ( 4.4%) 
LDR leaf ambient      2873/65536       80444/1835008  ( 4.4%) 
HDR leaf ambient      5315/65536      148820/1835008  ( 8.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2774     ( 0.0%) 
pakfile               [variable]     2137811/0        ( 0.0%) 
physics               [variable]      589240/4194304  (14.0%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 7e

Total triangle count: 30107
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 minute, 13 seconds elapsed



materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.vmf
Map revision 2427
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 326 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (589240 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2184 texinfos to 1130
Reduced 23 texdatas to 21 (524 bytes to 490)
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 second elapsed



16 threads
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
reading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.prt
 430 portalclusters
 865 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 18 visible clusters (0.00%)
Total clusters visible: 23352
Average clusters visible: 54
Building PAS...
Average clusters audible: 113
visdatasize:28238  compressed from 48160
writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
0 seconds elapsed



[Reading texlights from 'lights.rad']
[40 texlights parsed from 'lights.rad']

Loading a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
12300 faces
33920476 square feet [4884548608.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12300 patches before subdivision
758336 patches after subdivision
51 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
transfers 179972328, max 1258
transfer lists: 1373.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(247527, 247520, 247507)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(85271, 85266, 85259)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(27771, 27769, 27766)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #4 added RGB(9394, 9393, 9392)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(3144, 3143, 3143)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1060, 1060, 1060)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(357, 357, 357)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(121, 121, 121)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(41, 41, 41)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(14, 14, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(5, 5, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #13 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.3257 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (47)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (1)
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 127/1024         6096/49152    (12.4%) 
brushes               1316/8192        15792/98304    (16.1%) 
brushsides           11063/81920       88504/655360   (13.5%) 
planes                7888/65536      157760/1310720  (12.0%) 
vertexes             17307/65536      207684/786432   (26.4%) 
nodes                 2745/65536       87840/2097152  ( 4.2%) 
texinfos              1130/12288       81360/884736   ( 9.2%) 
texdata                 21/4096          672/131072   ( 0.5%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                12300/65536      688800/3670016  (18.8%) 
hdr faces            12300/65536      688800/3670016  (18.8%) 
origfaces             3867/65536      216552/3670016  ( 5.9%) 
facebrushes           2906/0            5812/0        ( 0.0%) 
facebrushlists       12300/0           49200/0        ( 0.0%) 
leaves                2873/65536       91936/2097152  ( 4.4%) 
leaffaces            14853/65536       29706/131072   (22.7%) 
leafbrushes           2830/65536        5660/131072   ( 4.3%) 
areas                   11/1024           88/8192     ( 1.1%) 
surfedges            70203/512000     280812/2048000  (13.7%) 
edges                38488/256000     153952/1024000  (15.0%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights         51/8192         5100/819200   ( 0.6%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            716/32768        7160/327680   ( 2.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         10797/65536       21594/131072   (16.5%) 
cubemapsamples          20/1024          320/16384    ( 2.0%) 
overlays                 0/1024            0/360448   ( 0.0%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]    42211936/0        ( 0.0%) 
visdata               [variable]       28238/16777216 ( 0.2%) 
entdata               [variable]      128126/393216   (32.6%) 
LDR ambient table     2873/65536       11492/262144   ( 4.4%) 
HDR ambient table     2873/65536       11492/262144   ( 4.4%) 
LDR leaf ambient      2873/65536       80444/1835008  ( 4.4%) 
HDR leaf ambient      5314/65536      148792/1835008  ( 8.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/2774     ( 0.0%) 
pakfile               [variable]     2137811/0        ( 0.0%) 
physics               [variable]      589240/4194304  (14.0%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 7e

Total triangle count: 30107
Writing a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'a:\mapping\projects\csgo\immortal flame\ze_immortal_flame_k.bsp', but we don't own that location. Allowing...
1 minute, 7 seconds elapsed
