"Sprite"
{
	"$basetexture" "particle/bendibeam"
	"$additive" "1"
	$translucent 1
	"$vertexcolor"		1
	"$nocull"			1
	//"$spriteorientation" "parallel_upright"
	//"$spriteorigin" "[ 0.50 0.50 ]"
	"$spriterendermode" 5
	$overbrightfactor 15
}



