vertexlitgeneric
{
	"$basetexture"	"models/airmodel/ze_deadcore/storm_refract_texture512_26_tnt"
	"$surfaceprop"	"glass"
	//"$color2"	"{50 200 200}"
	"$bumpmap" 	"models/airmodel/ze_deadcore/storm_refract_texture512_26_nrm"
	"$envmap"	"env_cubemap"
	"$envmaptint"	"[0.1 0.1 0.1]"
}