"Vertexlitgeneric"
{
	"$basetexture" "worlds2\construct\brick_dryarch_a"
	
	"$bumpmap" "worlds2\construct\brick_floor_lavastone_d_n"
	
	"$envmap" "env_cubemap"
	
    "$envmapcontrast" "1"
	
	"$envmaptint" "[0.7 0.7 0.7]"
	
	"$surfaceprop" "concrete"

	"$model" 1

	"$phong" "1"
	
	"%keywords" "S2EP2"

}
