VertexlitGeneric
{
	"$basetexture" "nutwoomy/nide_contest/stonetrim_d"
	"$bumpmap" "nutwoomy/nide_contest/stonetrim_n"
	"$surfaceprop" "Rock"

	"$envmap" "env_cubemap"          
	"$envmapcontrast" 0.8
	"$envmapsaturation" 1
               "$envmaptint" "[0.2 0.2 0.2]"

	"$model" 1
	"$phong" "1"
}