"VertexlitGeneric"
{
	"$baseTexture"	"Generic/L00/L00_stone_dark"
	"$surfaceprop" "Stone"
	"$bumpmap" "Generic/L08/L08_stone_normal"

	"$envmap" "env_cubemap"          
	"$envmapcontrast" 0.8
	"$envmapsaturation" 1
               "$envmaptint" "[0.2 0.2 0.2]"

	"$model" 1
	"$phong" "1"

	"%keywords" "L00"
}
