"vertexlitgeneric"
{	
	"$basetexture" "generic/l08/l08_frieze_block04"
	"$surfaceprop" "stone"
	"$bumpmap" "generic/l08/l08_frieze_block04_normal"
	"%keywords" "l08"

	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1

	 "vertexlitgeneric_hdr_dx9"   
	{
		"$envmaptint" "[.4 .4 .4]"   
	}
}