unlitgeneric
{
	"$basetexture"	"nutwoomy/nide_contest/gradient_transparent_green"
	"$surfaceprop" "glass"
    "$translucent" 1
	"$nocull"	"1"
	
	"$envmap" "env_cubemap"
	"$envmaptint" "[1.26 1.26 1.26]"
	"$fresnelreflection" "0.74"
	"$envmaplightscale" "0.54"
	"$envmaplightscaleminmax" "[0 2]"
	"$envmapanisotropy" "1"
	"$envmapanisotropyscale" "0.18"
	
		"$fade_start" 225.0		//Fade out would begin at ($fade_start) units and end at ($fade_start/var2) units with player distance being inverse to alpha value
	
	"$var" 1.0
	"$var2" 0.25
	"$var3" 1000.0
	"$distance" 0.0
	"$temp" 0.0
	"$temp_clamped" 0.0
	"$temp2" 0.0
	"$alpha_unclamped" 0.0

		Proxies
	{
		TextureScroll
		{
			texturescrollvar "$basetextureTransform"
			texturescrollrate 0.2
			texturescrollangle 22
			texturescale 1.0
		}
	}
}
