"WorldVertexTransition"
{
	"$basetexture" "worlds4\nature\e02_rock_forest_a"
	"$basetexture2" "worlds4\ground\e02_moss_a"

	"$bumpmap" "worlds4\nature\e02_rock_forest_a_n"	
	"$bumpmap2" "worlds4\ground\e02_moss_a_n"


	"%tooltexture" "worlds4\blend\blend_e02_rock_forest_a"
		
	"$surfaceprop" "rock"	
	
	"$envmap" "env_cubemap"
	// "$envmaptint" "[.55 .55 .55]"
	"$envmaptint" "[0.9 0.9 0.9]"
	"$envmapcontrast" "1"
	"$normalmapalphaenvmapmask" 0
	


	}

