"VertexlitGeneric"
//smaller version of L10_sandstone01, for L03_B
{
	"$baseTexture"	"Generic/L10/L10_sandstone01b"
	"$surfaceprop" "Stone"
	"$bumpmap" "Generic/L10/L10_sandstone01b_normal"

	"$envmap" "env_cubemap"          
	"$envmapcontrast" 0.8
	"$envmapsaturation" 1
               "$envmaptint" "[0.2 0.2 0.2]"

	"$model" 1
	"$phong" "1"

	"%keywords" "L10"
}
