"vertexlitgeneric"
{
	"$basetexture"	"generic/l00/l00_stone_dark"
	"$surfaceprop" "stone"
	"$bumpmap" "generic/l08/l08_stone_normal"

	"$envmap" "env_cubemap"          
	"$envmapcontrast" 0.8
	"$envmapsaturation" 1
               "$envmaptint" "[0.2 0.2 0.2]"

	"%keywords" "l00"
}
