"vertexlitGeneric"
{
	"$basetexture" "models\objects\m_heide\brazier"
	"$bumpmap" "models\objects\m_heide\brazier_n"	
	"$envmap" "env_cubemap"
	"$envmapcontrast" "1"
	"$envmaptint" "[.9 .9 .9]"
	"$normalmapalphaenvmapmask" "1"
	"$surfaceprop" "concrete"
    "$model" 1
}
