
"VertexLitGeneric"
{
	// Original shader: VertexLitTexture
	"$basetexture" "Models/props_vehicles/truck002a_01"
	"$surfaceprop" "solidmetal"
	"$envmap" "env_cubemap"
	"$basealphaenvmapmask" 1
	"$envmaptint" "[.25 .25 .25]"

 	"vertexlitgeneric_HDR_dx9"
 	{
  		"$envmaptint" "[.125 .125 .125]"
 	}


	"vertexlitgeneric_DX9"
 	{
  		"$envmaptint" "[.125 .125 .125]"
 	}
}
