"Water"
{
	"Water_DX60"
	{
		"$fallbackmaterial" "nature/water_dx70_beneath"
	}
	"Water_DX80"
	{
		"$refractamount" ".2"
	}
	"Water_DX81"
	{
		"$refractamount" ".2"
	}
	"$abovewater" 0
	"$forceexpensive" 1
	"%compilewater" 1
//	"$forcecheap" 1
	// bottom materials shouldn't use $envmap!!!  They won't work if they do.
//	"$envmap" "env_cubemap"
	"%tooltexture" "dev/water_normal"
	"$refractamount" ".5"
	//"$refracttint" "{220 242 239}"

	"$reflectamount" "1"
	//"$reflecttint" "[1 1 1]"

//	"$reflecttexture" "_rt_WaterReflection"
	"$refracttexture" "_rt_WaterRefraction"

	"$scale" "[1 1]"

	"$bumpmap" "dev/water_dudv"
	"$normalmap" "dev/water_normal"

	"$surfaceprop" "water"
	"$bumpframe" "0"

	"$fogenable" 1
//	"$fogcolor" "{20 42 39}"
	"$fogcolor" "{18 14 12}"
	"$fogstart" -100.00
	"$fogend" 400.00

	"Proxies"
	{
		"AnimatedTexture"
		{
			"animatedtexturevar" "$normalmap"
			"animatedtextureframenumvar" "$bumpframe"
			"animatedtextureframerate" 30.00
		}

		"TextureScroll"
		{
			"texturescrollvar" "$bumptransform"
			"texturescrollrate" .05
			"texturescrollangle" 45.00
		}

		"WaterLOD"
		{
		}
	}
}

