"VertexLitGeneric"
{
	// Original shader: VertexLitMaskedEnvMappedTexture
	"$basetexture" "models/Synth/front"
	"$envmapmask" "models/Synth/frontmask"
	"$envmap" "env_cubemap"
	//"$envmapsphere" 1
	"$multipass" 1
}
