// ESCAPE FROM TARKOV TACTICAL REALISM WITH HARDCORE MATERIALS
// Auto converter by Darsu, material setup and vmt by Mal0

"VertexLitGeneric"
{
	"$basetexture" "models\codmw2022\weapons\AR15\weapon_lone_star_tx15_designated_marksman_556x45_LOD0_diff"
	//"$bumpmap" "models\codmw2022\weapons\AR15\weapon_lone_star_tx15_designated_marksman_556x45_LOD0_nrm"
		"$phongexponenttexture" "models\codmw2022\weapons\AR15\exponent"
          $selfillum 1  
	"$blendtintbybasealpha" "1"
	"$normalmapalphaenvmapmask" "0"
	"$basemapalphaenvmapmask" "1"

	"$phong" "1"
	"$phongboost" "5"
	"$phongalbedotint" "1"
	"$phongfresnelranges" "[0.5 1 1]"
	
	"$rimlight" "1"
	"$rimlightexponent" "4"
	"$rimmask" "1"
	
	"$envmap" "env_cubemap"
	"$envmapfresnel" "0.1"

	"$envmaptint" "[0.125 0.125 0.125]"
	"$color2" "[0.88 0.88 0.88]"
}