// ESCAPE FROM TARKOV TACTICAL REALISM WITH HARDCORE MATERIALS
// Auto converter by Darsu, material setup and vmt by Mal0

"VertexLitGeneric"
{
	"$basetexture" "models\codmw2022\weapons\AR15\barrel_ar15_adar_406mm_LOD0_diff"
	"$bumpmap" "models\codmw2022\weapons\AR15\barrel_ar15_adar_406mm_LOD0_nrm"
	"$phongexponenttexture""models\codmw2022\weapons\AR15\barrel_ar15_adar_406mm_LOD0_gloss"
               $selfillum 1  
	"$blendtintbybasealpha" "1"
	"$normalmapalphaenvmapmask" "0"
	"$basemapalphaenvmapmask" "1"

	"$phong" "1"
	"$phongboost" "5"
	"$phongalbedotint" "1"
	"$phongfresnelranges" "[0.5 1 1]"
	
	"$rimlight" "1"
	"$rimlightexponent" "4"
	"$rimmask" "1"
	
	"$envmap" "env_cubemap"
	"$envmapfresnel" "0.1"

	"$envmaptint" "[0.125 0.125 0.125]"
	"$color2" "[0.88 0.88 0.88]"

	"$detail" "models\codmw2022\weapons\AR15\15406heat"
    "$detailscale" "1"
    "$detailblendfactor" "0"
    "$detailblendmode" "5"

    Proxies {
    	"ARC9_Heat" {
			blend $detailblendfactor
    	}
    }
}