//if you don't know what a parameter does, visit:
//https://developer.valvesoftware.com/wiki/$phong
"VertexLitGeneric"
{
    "$basetexture" "models\kyo\mwii\golf18\xmaterial_3c99fbcea1e0e9d4_rgb"
    "$bumpmap" "models\kyo\mwii\golf18\xmaterial_3c99fbcea1e0e9d4_n"
    "$phongexponenttexture" "models\kyo\mwii\golf18\xmaterial_3c99fbcea1e0e9d4_e"

    "$color2" "[.2 .2 .2]"
    "$blendtintbybasealpha" "1"

    "$phong" "1"
    "$phongboost" "1"
    "$phongexponent" "6"
    "$phongfresnelranges" "[1 0.5 0]"
    "$phongtint" "[1 0.6 0.2]"
    "$phongalbedotint" "0"

    //rimlight doesn't properly show in hlmv, make sure you're changing these values in game
    "$rimlight" "1"
    "$rimlightexponent" "100"
    "$rimmask" "1"
    "$rimlightboost" "1"

    "$basemapalphaenvmapmask" "1"
    "$envmapfresnel" "1"
    "$envmap" "env_cubemap"
    "$envmaptint" "[0.2 0.2 0.2]"

    //remove this if viewing outside of MWB
    "Proxies"
    {
        "MwEnvMapTint"
        {
            "color"    "[1.525 0.65 0.1525]"
            "envmap"    "viper/shared/envmaps/painted_silver.hdr"
            "specularity" "0.5"             //0.25, 0.5, 0.75, 1
            "min" "0"
            "max" "0.2"                       //change this if too bright in game
        }
    }
}