//if you don't know what a parameter does, visit:
//https://developer.valvesoftware.com/wiki/$phong
"VertexLitGeneric"
{
    "$basetexture" "models\kyo\mwii\golf18\xmaterial_52d3e4a8b1eaa36b_rgb"
    "$bumpmap" "models\kyo\mwii\golf18\xmaterial_52d3e4a8b1eaa36b_n"
    "$phongexponenttexture" "models\kyo\mwii\golf18\xmaterial_52d3e4a8b1eaa36b_e"

    "$color2" "[0 0 0]"
    "$blendtintbybasealpha" "1"

    "$phong" "1"
    "$phongboost" "1"
    "$phongfresnelranges" "[1 0.5 0]"
    "$phongalbedotint" "0"

    //rimlight doesn't properly show in hlmv, make sure you're changing these values in game
    "$rimlight" "1"
    "$rimlightexponent" "100"
    "$rimmask" "1"
    "$rimlightboost" "1"

    "$normalmapalphaenvmapmask" "1"
    "$envmapfresnel" "1"
    "$envmap" "env_cubemap"
    "$envmaptint" "[0.2 0.2 0.2]"

    //remove this if viewing outside of MWB
    "Proxies"
    {
        "MwEnvMapTint"
        {
            "specularity" "0.5"             //0.25, 0.5, 0.75, 1
            "min" "0"
            "max" "0.2"                       //change this if too bright in game
        }
    }
}