WeaponData
{
	"MaxPlayerSpeed"		"210"
	"WeaponType"			"SniperRifle"
	"FullAuto"				1
	"WeaponPrice"			"4200"
	"WeaponArmorRatio"		"1.45"
	"CrosshairMinDistance"		"5"
	"CrosshairDeltaDistance"	"3"
	"Team"				"CT"
	"BuiltRightHanded"		"1"
	"PlayerAnimationExtension"	"scout"
	"MuzzleFlashScale"		"1.6"
	"MuzzleFlashStyle"		"CS_MUZZLEFLASH_X"
	"CanEquipWithShield"		"0"
	
	
	// Weapon characteristics:
	"Penetration"			"2"
	"Damage"			"70"
	"Range"				"8192"
	"RangeModifier"			"0.98"
	"Bullets"			"1"
	"CycleTime"			"0.25"
	"AccuracyDivisor"		"-1"
	"AccuracyOffset"		"0"
	"MaxInaccuracy"			"0"
	"TimeToIdle"			"1.8"
	"IdleInterval"			"60"

	// New accuracy model parameters
	"Spread"					0.00030
	"InaccuracyCrouch"			0.01928
	"InaccuracyStand"			0.02570
	"InaccuracyJump"			0.43727
	"InaccuracyLand"			0.04373
	"InaccuracyLadder"			0.10932
	"InaccuracyFire"			0.03829
	"InaccuracyMove"			0.21864
								 
	"SpreadAlt"					0.00030
	"InaccuracyCrouchAlt"		0.00150
	"InaccuracyStandAlt"		0.00200
	"InaccuracyJumpAlt"			0.43727
	"InaccuracyLandAlt"			0.04373
	"InaccuracyLadderAlt"		0.10932
	"InaccuracyFireAlt"			0.03829
	"InaccuracyMoveAlt"			0.21864
								 
	"RecoveryTimeCrouch"		0.20970
	"RecoveryTimeStand"			0.29358
	
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#Cstrike_WPNHUD_SG550"
	"viewmodel"			"models/weapons/v_snip_sg550.mdl"
	"playermodel"			"models/weapons/w_snip_sg550.mdl"
	
	"anim_prefix"			"anim"
	"bucket"			"0"
	"bucket_position"		"0"

	"clip_size"			"30"
	
	"primary_ammo"			"BULLET_PLAYER_556MM"
	"secondary_ammo"		"None"

	"weight"			"20"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		//"reload"			"Weapon_AWP.Reload"
		//"empty"				"Default.ClipEmpty_Rifle"
		"single_shot"		"Weapon_SG550.Single"
		special3			Default.Zoom
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"CSweaponsSmall"
				"character"	"O"
		}
		"weapon_s"
		{	
				"font"		"CSweapons"
				"character"	"O"
		}
		"ammo"
		{
				"font"		"CSTypeDeath"
				"character"		"N"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	ModelBounds
	{
		Viewmodel
		{
			Mins	"-3 -3 -12"
			Maxs	"40 14 -1"
		}
		World
		{
			Mins	"-7 -8 -3"
			Maxs	"32 9 9"
		}
	}
}