"VertexlitGeneric"
{
	"$basetexture"			"viper/MW/attachments/4xsight/4x_west02_body_d"
	"$bumpmap"				"viper/MW/attachments/4xsight/4x_west02_body_n" 
	"$phongexponenttexture"	"viper/MW/attachments/4xsight/4x_west02_body_s"

	"$color2"	"[ .2 .2 .2 ]"

	//Roughness / Softness
	$phong 1
	$phongboost 2.5
	$phongalbedotint	1
	//in ps we do adjustements - levels - 0.4 as the number in the middle
	//then we do 1 / [number in the middle] we get phongboost
	//this allows source to highlight details better

	$phongfresnelranges "[2 4 6]"
	//x = front facing, y = in between, z = parallel facing

	//Metalness, keep like this?
	$envmap	"env_cubemap"
	$blendTintByBaseAlpha "1"
	$basemapalphaenvmapmask	1

	$envmaptint	"[.125 .125 .125]"

}
