"VertexlitGeneric"
{
	"$basetexture" "models\weapons\ins2_sandstorm\LaserSight_MawlC1_D"
	"$bumpmap" "models\weapons\ins2_sandstorm\LaserSight_MawlC1_N"
	"$phongexponenttexture" "models\weapons\ins2_sandstorm\LaserSight_MawlC1_S"
	
	// "$srgbtint" "[2 2 2]" 

	"$envmaptint" "[0.013 0.013 0.013]"
	"$envmapcontrast" 0.1  
               "$color2"                        "[1 1 1]"
	
	"$metal" "1"
	"$roughnessmultiplier" "1"
	
	"$fuzz" "1"
	"$fuzzmultiplier" ".2"
	
	// "$srgbtint" "[.75 .75 .75]" 

$normalmapalphaenvmapmask    "1"
    $envmap                        env_cubemap
    $envmaptint                    "[ .01 .01 .01 ]"
    $phong                        1
    $phongexponent                45
    $phongboost                    0.8
    $phongfresnelranges            "[0.2 0.5 1]"
        $rimmask                    "1"
        $rimlightexponent            "80"
    $rimlight                    "1"
    $rimlightboost        ".2"
}