VertexLitGeneric
{
	"$basetexture" "models\weapons\ins2_sandstorm\sup\T_1P_A_ClothWrapped_D"
	"$bumpmap" "models\weapons\ins2_sandstorm\sup\T_1P_A_ClothWrapped_N"
	"$phongexponenttexture" "models\weapons\ins2_sandstorm\sup\T_1P_A_ClothWrapped_M"
	
                "$color2"				"[0.7 0.7 0.7]"
                 $nocull		    	                "1"

	"$metal" "1"
	"$roughnessmultiplier" ".75"
	
	"$fuzz" "1"
	"$fuzzmultiplier" ".2"
	
	// "$srgbtint" "[.5 .5 .5]" 

	"$phong" 		"1"
	"$phongexponent" 	"16"
	"$phongboost" "0.1"
	"$phongfresnelranges" "[1.8 8 10]"

	"$rimlight"     "1"
	"$rimlightexponent"   "30" 
	"$rimlightboost"   "0.08"
	"$rimmask"      "1"

	$phongalbedotint "1"
	$blendtintbybasealpha  "1"
}

