//Arachnit's super duper cool MLG vmt config, donut steal plz. :(

"VertexLitGeneric"
{
//Basic
	"$BaseTexture" 			    "viper/mw/rigs/skin/skin_col_e"
	"$BumpMap" 				    "viper/mw/rigs/skin/skin_col_n"
	"$PhongExponentTexture"     "viper/mw/rigs/skin/skin_col_m"

//Warp
	"$LightWarpTexture"         "viper/mw/rigs/skin/base_m_caucasian_wrp"		//< Change as needed

//Phong
	"$Phong"				    "1"
	"$PhongBoost"               "0.25" 	//< Change as needed
//	"$PhongExponent"            "15" 	//< $PhongExponent overrides $PhongExponentTexture !!!
	"$PhongFresnelRanges"	    "[0.3 0.5 24]"
	"$PhongAlbedoTint"          "0"
	"$PhongDisableHalfLambert"  "1"
	"$NormalmapAlphaPhongMask"  "1"

//Rimlight
	"$Rimlight" 			    "1"
	"$RimlightBoost"			    "0"
	"$RimlightExponent"		    "24"

//Other
	"$Model"                    "1"
	"$HalfLambert" 			    "0"
	"$NoDecal" 				    "0"
	"$AmbientOcclusion" 	    "1"
	"$NoCull" 				    "0"
	"$SurfaceProp" 			    "flesh"
//	"$BlendTintByBaseAlpha"     "1"
	"$Color2"					"[ 1.75 1.75 1.75 ]"	//< RGB colors
	"$CloakPassEnabled" 		"1" 	//< For SFM and TF2
//	"$CloakColorTint" 			"[0.4 0.5 1]" // BLU
//	"$CloakColorTint" 			"[1 0.5 0.4]" // RED
}

