"VertexlitGeneric"
{
	"$basetexture" "models\weapons\v_models\hk416\handle_d"
	"$bumpmap" "models\weapons\v_models\hk416\handle_n"
	"$phongexponenttexture" "models\weapons\v_models\hk416\handle_s"

	"$color2" "[0.5 0.5 0.5]"
	$basemapalphaenvmapmask 	1
	$envmaptint			"[0.03 0.03 0.03]"
	$normalmapalphaphongmask 	1
 	$phong 				1
	$phongtint			"[1.5 1.5 1.5]"
	$phongboost 			1.5
	$phongfresnelranges 		"[.3 .5 1.3]"
	$phongalbedotint 		1
	$rimlight               1
	$rimlightboost .1
	$rimlightexponent 50
	
}
