"VertexlitGeneric"
{
	"$basetexture" "models\weapons\v_models\hk416\bolt_d"
	"$bumpmap" "models\weapons\v_models\hk416\bolt_n"
	"$phongexponenttexture" "models\weapons\v_models\hk416\bolt_s"

	"$color2" "[0.8 0.8 0.8]"
	$envmap						env_cubemap
	$envmaptint					"[ .02 .02 .02 ]"
	$normalmapalphaenvmapmask	"1"	
	
	$phong						1
	$phongexponent				10
	$phongboost					.2
	$phongfresnelranges			"[5 10 10]"

	$rimlight					"1"
	$rimlightexponent			"80"	
	$rimlightboost				".5"
	$rimmask					"1"	
}
