"VertexlitGeneric"
{
	"$basetexture" "models\arachnit\insurgency_sandstorm\weapons\t_1p_ammunition_col"
	"$bumpmap" "models\arachnit\insurgency_sandstorm\weapons\t_1p_ammunition_nrm"
	"$phongexponenttexture" "models\arachnit\insurgency_sandstorm\weapons\t_1p_ammunition_exp"
//	"$phongwarptexture" "models\arachnit\insurgency_sandstorm\weapons\phongwarp_bullet" // this isn't necessary but incase if you wanna make the phong changes into more warpy
	"$normalmapalphaenvmapmask" "0" // add env mask from normal map alpha channel additionally
	"$nocull" "1" // Important for fighting Z stuff
	"$nodecal" "0" // Enable this incase If the model crash when damage the model. But you won't see bullet holes or less blood decals.
	"$color2" "[ .45 .45 .45 ]" // this will tint the masked parts(white parts)for the base texture alpha channel that use metallic map
	"$blendtintbybasealpha" "0" // Enable this for env mask on base texture alpha. You can disable it if it's gun or dark texture style once again I said
	"$phong" "1" // Important for material shading stuff
	"$phongboost" "20" // The higher the model brighter, the lower has less shine,reflect and bright
	"$phongexponent" "10" // The higher number, It's more sharper while lower number, It's more broader
	"$phongalbedotint" "1" // Important for base texture effect. Disable it if has issue for env mask. REMEMBER, Make sure to adjust Phong setting to reduce since it determine if it's bright or low
	"$PhongFresnelRanges" "[ 2 4 6 ]" // X, Y and Z numbers each surface handle for phong
	"$envmap" "env_cubemap" // Defines an specular reflections
	"$envmapfresnel" "0.3" // add gloss stiff effects. You can reduce it but don't set it higher
	"$envmaptint" "[ .035 .035 .035 ]" // Controls Intensity for reflections. Play around with it
	"Proxies"
	{
		"MwEnvMapTint"
		{
			"min" "0"
			"max" "0.050"
		}
	}
}
// I highly suggest looking into https://developer.valvesoftware.com/wiki/VertexLitGeneric for educating Material shading info
// Credit Aidenzappering for VMT Template
// Fiddle around the settings and get the best result from your lucks
