"VertexLitGeneric"
{
	"$basetexture" 			"models/weapons/cw_eft/upgrades/tactical/perst3/v_perst3_d"
	"$bumpmap" 			"models/weapons/cw_eft/upgrades/tactical/perst3/v_perst3_n"
	"$phongexponenttexture" 		"models/weapons/cw_eft/upgrades/tactical/perst3/v_perst3_e"	
	"$color2"                   		"[0.5 0.5 0.5]"
//  	"$blendTintByBaseAlpha"     		"1"
 
//    	"$detail"				"detail\metal_detail_01"
//    	"$detailscale"			"5"
//    	"$detailblendfactor"          		"0.5"
//    	"$detailblendmode"          		"0"
 
 
    	"$envmap"                   		"env_cubemap"
    	"$envmaptint"              		"[ .03 .03 .03 ]"
 
   	"$phong"                    		"1"
   	"$phongexponent"            		"30"
   	"$phongboost"               		"100"
   	"$phongfresnelranges"       		"[0.25 0.5 1]"
    	"$phongalbedotint"          		"1"
    	"$phongalbedoboost"         		"48"
 
   	"$rimlight"                 		"1"
   	"$rimlightexponent"         		"80"   
   	"$rimlightboost"            		"1"
   	"$rimmask"                 		"1"
}
//Material setup by ShadowRUN ???.
//You are NOT allowed to edit/modify/redistribute these materials without my explicit permission.