VertexLitGeneric
{
$baseTexture "models\v_models\Weapons\smg/smg_A"
$phong 1
$phongboost 2
$phongexponent 3
$phongfresnelranges "[.1 .4 2]"
$basemapalphaphongmask 1
$envmap env_cubemap
$envmapfresnel 1
$envmapFresnelMinMaxExp "[0 5 .4]"
$nocull 1
}