"VertexLitGeneric"
{
	"$basetexture" "models\weapons\v_models\sr08\rifle_scope_d"
	"$bumpmap" "models\weapons\v_models\sr08\rifle_scope_n"
	"$normalmapalphaenvmapmask" "1"
	"$phongexponent"   "30"
	"$phong"   "1"
	"$phongfresnelranges"   "[0.8 0.9 1]"

	"$phongboost"   "2"

                "$PhongAlbedoTint"  "1"


	"$PhongExponentTexture" "models\weapons\v_models\sr08\rifle_scope_s"

}