"Vertexlitgeneric"
{
"$baseTexture" "models\weapons\v_models\sr08\fx_shell_col"
"$bumpmap" "models\weapons\v_models\sr08\fx_shell_n"
"$PhongExponentTexture" "models\weapons\v_models\sr08\fx_shell_s"
"$normalmapalphaenvmapmask" 1
"$envmap" "env_cubemap"
"$envmapfresnel" 			"1"
"$envmapFresnelMinMaxExp"		"[.5 1 2]"
"$envmaptint" "[.01 .01 .01]"
"$phong" 		"1"
"$phongboost" "30"
"$phongalbedotint" 			"1"
"$phongalbedoboost" "25"
"$phongfresnelranges" "[1 3 7]"
"$halflambert" "1"
"$ambientocclusion" "1"
"$nocull" "1"
}