VertexLitGeneric
{
	"$surfaceprop" "glass"
         $basetexture models\weapons\v_models\Cpu-scope\msr_lens_d
         $bumpmap models\weapons\v_models\Cpu-scope\msr_lens_n
         $PhongExponentTexture models\weapons\v_models\Cpu-scope\msr_lens_s
	"$envmap"			"env_cubemap"
	"$envmapfresnel" 			"1"
	"$envmapFresnelMinMaxExp"		"[1 .4 4]"
	"$phongtint"   			"[.1 .15 .2]"
	"$envmaptint"        "[.3 .4 .5]"
	"$normalmapalphaenvmapmask" 	"1"
 	"$phong" 			"1"
	"$phongboost" 			"5"
	"$phongfresnelranges"		"[7 4.5 9]"
	"$rimlight"     "1"
	"$rimlightexponent"   "30" 
	"$rimlightboost"   "1"
	"$rimmask"      "1"
	"$translucent" 1
         $nocull 1
}
