"vertexlitgeneric"
{
	"$basetexture" "models\weapons\v_models\m200\M200_Handle_S"
	"$bumpmap"     "models\weapons\v_models\M200\M200_Handle_N"
	"$normalmapalphaenvmapmask" "1"
	"$phong" 		"1"
	"$phongexponent" 	"5"
	"$phongboost" ".5"
	"$phongfresnelranges" "[.9 1.5 1]"
}
