"VertexLitGeneric"
{
"$basetexture" "models\weapons\v_models\sr08\ss04_diff"
"$bumpmap" "models\weapons\v_models\sr08\ss04_ddn"
"$PhongExponent" "30"
"$envmap" "env_cubemap"
"$envmaptint" "[0 1.2 0]"
"$phong" 		"1"
"$phongboost" "1"
"$phongtint" "[0 .4 1]"
"$phongfresnelranges" "[1 2.2 3.6]"
"$translucent" "1"
"$surfaceprop" "glass"
}