//Arachnit's super duper cool MLG vmt config, donut steal plz. :(

"VertexLitGeneric"
{
//Basic
	"$BaseTexture" 			    "viper/mw/rigs/sleeves/milsim_western/mil_sleeve_a_col_1"
">=dx90"
{
	"$BumpMap" 				    "viper/mw/rigs/sleeves/milsim_western/viewmodel_arms_d_n"
	"$PhongExponentTexture"     "viper/mw/rigs/sleeves/milsim_western/viewmodel_arms_d_m"

//Warp
//	"$LightWarpTexture"         "models/arachnit/shared/clothes_wrp2"		//< Change as needed

//Phong
	"$Phong"				    "1"
	"$PhongBoost"               "0.55" 	//< Change as needed
//	"$PhongExponent"            "15" 	//< $PhongExponent overrides $PhongExponentTexture !!!
	"$PhongFresnelRanges"	    "[0.3 1 4]"
	"$PhongAlbedoTint"          "0"
	"$PhongDisableHalfLambert"  "1"
}

//Other
	"$HalfLambert" 			    "0"
	"$NoDecal" 				    "0"
	"$NoCull" 				    "0"
//	"$BlendTintByBaseAlpha"     "1"
	"$Color2"					"{ 215 215 215 }"	//< RGB colors
}