//if you don't know what a parameter does, visit:
//https://developer.valvesoftware.com/wiki/$phong
"VertexLitGeneric"
{
    "$basetexture" "models\weapons\v_models\wfak12\rds20_diff"
    "$bumpmap" "models\weapons\v_models\wfak12\rds20_ddn"
    "$phongexponenttexture" "models\weapons\v_models\wfak12\rds20_spec"

	"$nocull"	"1"
	//"$color2" "[0.5 0.5 0.5]"

	$basemapalphaenvmapmask 	1
	$envmaptint			"[0.03 0.03 0.03]"
	$normalmapalphaphongmask 	1
 	$phong 				1
	$phongtint			"[1.5 1.5 1.5]"
	$phongboost 			4
	$phongfresnelranges 		"[.3 .5 1.3]"
	$phongalbedotint 		1
	$rimlight               1
	$rimlightboost .1
	$rimlightexponent 50
}