"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\walther2000\Body"
	"$bumpmap" 	"models\weapons\v_models\walther2000\Body_Normal"
	"$phong" "1"
	"$phongboost" "3"
	"$phongexponent" "60"
	"$phongfresnelranges" "[.25 1 .5]"
	"$phongwarptexture"	"models\weapons\v_models\walther2000\GOLDSOURCE"
}