"Vertexlitgeneric"
{
	"$basetexture"		"models\weapons\v_models\wfak12\Glass_D"
	"$bumpmap"   		"models\weapons\v_models\wfak12\Glass_N"

	"$normalmapalphaenvmapmask"	"1"
	"$color" 		"[.5 .5 .5]"
	"$model" 		"1"
	"$translucent" 	"1"
	"$phong"		"1"
	"$phongtint"	"[.5 .5 .5]"
	"$envmap" 	"env_cubemap"
	"$envmapcontrast" 	".8"
	"$envmapsaturation" "1"
	"$envmaptint" 	"[2 1 5]"
	"Proxies"
	{
		"IronsightVectorResult"
		{
			"resultVar"		"$envmaptint"
			"ResultDefault"	"2.0 1.0 5.0"
			"ResultZoomed"	"0.7 0.5 0.8"
		}

	}