//if you don't know what a parameter does, visit:
//https://developer.valvesoftware.com/wiki/$phong
"VertexLitGeneric"
{
    "$basetexture" "models\weapons\v_models\wfak12\ar35_diff"
    "$bumpmap" "models\weapons\v_models\wfak12\ar35_ddn"
    "$phongexponenttexture" "models\weapons\v_models\wfak12\ar35_spec"

    "$color2" "[0 0 0]"
    "$blendtintbybasealpha" "1"

    "$phong" "1"
    "$phongboost" "1"
    "$phongfresnelranges" "[1 0.5 0]"
    "$phongalbedotint" "0"

    //rimlight doesn't properly show in hlmv, make sure you're changing these values in game
    "$rimlight" "1"
    "$rimlightexponent" "100"
    "$rimmask" "1"
    "$rimlightboost" "1"

    "$normalmapalphaenvmapmask" "1"
    "$envmapfresnel" "1"
    "$envmap" "env_cubemap"
    "$envmaptint" "[ .4 .4 .4 ]"
}