"VertexLitGeneric"
{
    "$basetexture" "mw2023\weapons\wsp_v0\xmaterial_c1b506fa5cf1762_rgb"
    "$bumpmap" "mw2023\weapons\wsp_v0\xmaterial_c1b506fa5cf1762_n"

     "$translucent"  "1"
	"$phong"  "1"
	"$phongfresnelranges"			 "[0.76 0.921 1.25]"
	"$phongboost"				"1"
     "$phongtint"  "[0.1 0.2 0.9]"
	"$phongexponent"				"5"

	"$envmap" 				"env_cubemap"
	"$normalmapalphaenvmapmask"		"1"
	"$envmapfresnel"				".005"
	"$envmaptint" "[1 2 9]"

}