//if you don't know what a parameter does, visit:
//https://developer.valvesoftware.com/wiki/$phong
"VertexLitGeneric"
{
    "$basetexture" "mw2023\weapons\silencer\attachment_vm_silencer02_body_rgb"
    "$bumpmap" "mw2023\weapons\silencer\attachment_vm_silencer02_body_n"
    

    "$phong" "1"
    "$phongboost" "1"
	"$phongexponent" "50"
    "$phongfresnelranges" "[1 2 4]"
    "$phongalbedotint" "0"

	$envmap	"env_cubemap"
	$envmaptint	"[.025 .025 .025]"
	$normalmapalphaenvmapmask	"1"
	$envmapfresnel	"1"

	$rimlight	"1"
	$rimmask	"1"
	$rimlightboost	"1"
	$rimlightexponent	"25"

	$nocull                  "1"
}