//if you don't know what a parameter does, visit:
//https://developer.valvesoftware.com/wiki/$phong
"VertexLitGeneric"
{
    "$basetexture" 			"models\kraai\weapons\mw2023\mw23_mp9\xmaterial_f0994f8eafffb08_rgb"
    "$bumpmap" 				"models\kraai\weapons\mw2023\mw23_mp9\xmaterial_f0994f8eafffb08_n"
    "$phongexponenttexture" 		"models\kraai\weapons\mw2023\mw23_mp9\xmaterial_f0994f8eafffb08_e"

    "$color2" "[0.5 0.5 0.5]"
    "$blendtintbybasealpha" "1"

    "$phong" "1"
    "$phongboost" "0.9"
    "$phongfresnelranges" "[1 0.5 0]"
    "$phongalbedotint" "0"

    //rimlight doesn't properly show in hlmv, make sure you're changing these values in game
    "$rimlight" "1"
    "$rimlightexponent" "100"
    "$rimmask" "1"
    "$rimlightboost" "1"

    "$normalmapalphaenvmapmask" "1"
    "$envmapfresnel" "1"
  //"$envmap" "env_cubemap"
    "$envmaptint" "[0.05 0.05 0.05]"

}