VertexLitGeneric
{
    "$basetexture" 			"models\kraai\weapons\fennec_royal\weapon_vm_sm_victor_v4_stocktac_BaseColor"
    "$bumpmap" 				"models\kraai\weapons\fennec_royal\weapon_vm_sm_victor_v3_stocktac_Normal"
    "$PhongExponentTexture" 		"models\kraai\weapons\fennec_royal\weapon_vm_sm_victor_v3_stocktac_Roughness"
    "$envmap"   "env_cubemap"  
    "$envmaptint"                    "[.9 .7 .2]" //env反射色彩 
    "$normalmapalphaenvmapmask"      "1" //使用法线贴图的alpha通道作为env的通道 
    "$envmapfresnel" ".1" //镜面反射强度
    "$envmapFresnelMinMaxExp"		"[0 .4 1]"//和法线冲突 最小 最大 指数 面向自己的小于侧面

    "$phong" "1"
    "$phongboost" "1"  //phong强度 
    "$phongexponent" "150" //1是灰蒙蒙一片 150是很油 
    "$phongfresnelranges" "[.9 .7 .2]" //phong范围，[a b c]a近 b中 c远
    //"$phongalbedotint" "1" //着色量由PhongExponentTexture绿色通道定义 boolean
    "$phongtint"  "[1 1 .01]" //phong反射色彩 

    "$rimlight" "1" //它为模型增加了恒定的边缘光
    "$rimlightexponent" "100" //边缘指数定义了高光的“紧密度”
    "$rimlightboost" ".1" //增强边缘照明的环境立方体分量
    "$halflambert" 	   "1" //边缘光包裹

    "$ambientocclusion" "1" //AO 使用法线的蓝色通道
    "$nocull" "1"//显示背面
    "$translucent" "1"
}
